基于Arduino仿真的学习系统开发及适用性评估

Lai Ah-Fur, C. Chien-Hung, Lai Horng-Yih
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引用次数: 1

摘要

在STEAM教育中,学习者被安排去做动手、思考和协作的任务。在STEAM学习活动中应用Arduino硬件,经常会遇到一些学习问题,比如不熟悉电子布线技巧和概念。如何减少这些困境在教育中是有价值的。计算机模拟有可能减轻学习者的问题。本研究的目的是利用web技术开发一个基于Arduino仿真的学习系统,并评估其对学习的适用性。基于仿真的学习系统提供了三种学习模式来跟踪Arduino的电子电路和编程技能,包括步进模式、动画模式和测验模式。完成该系统后,本研究聘请STEAM专家对其进行评估。结果表明,专家对该仿真系统的评价较高。在不久的将来,本研究将进行一个学习实验,以调查其学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing an Arduino Simulation-based Learning System and Evaluating its Suitability
In STEAM education, the learners are scheduled to do hands-on, minds-on, and collaborative tasks. Appling Arduino hardware in STEAM learning activities often encounter some learning problems such as unfamiliar with electronics wiring skills and concepts. How to reduce these dilemmas is valuable in education. Computer simulation has the potentials to mitigate learners' problems. The purpose of this study is to develop an Arduino simulation-based learning system by adopting web technology and to evaluate its suitability on learning. The Simulation-based Learning System provides three learning modes for tracing the electronics circuits and programming skills of Arduino, including step mode, animation mode and quiz mode. After finishing this system, this study employed STEAM experts to evaluate it. The results revealed that the experts showed high appraisal toward this simulation system. In the near future, this study will conduct a learning experiment for investigating its learning effect.
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