{"title":"基于Arduino仿真的学习系统开发及适用性评估","authors":"Lai Ah-Fur, C. Chien-Hung, Lai Horng-Yih","doi":"10.1145/3241748.3241764","DOIUrl":null,"url":null,"abstract":"In STEAM education, the learners are scheduled to do hands-on, minds-on, and collaborative tasks. Appling Arduino hardware in STEAM learning activities often encounter some learning problems such as unfamiliar with electronics wiring skills and concepts. How to reduce these dilemmas is valuable in education. Computer simulation has the potentials to mitigate learners' problems. The purpose of this study is to develop an Arduino simulation-based learning system by adopting web technology and to evaluate its suitability on learning. The Simulation-based Learning System provides three learning modes for tracing the electronics circuits and programming skills of Arduino, including step mode, animation mode and quiz mode. After finishing this system, this study employed STEAM experts to evaluate it. The results revealed that the experts showed high appraisal toward this simulation system. In the near future, this study will conduct a learning experiment for investigating its learning effect.","PeriodicalId":339129,"journal":{"name":"Proceedings of the 2018 2nd International Conference on E-Education, E-Business and E-Technology","volume":"126 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Developing an Arduino Simulation-based Learning System and Evaluating its Suitability\",\"authors\":\"Lai Ah-Fur, C. Chien-Hung, Lai Horng-Yih\",\"doi\":\"10.1145/3241748.3241764\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In STEAM education, the learners are scheduled to do hands-on, minds-on, and collaborative tasks. Appling Arduino hardware in STEAM learning activities often encounter some learning problems such as unfamiliar with electronics wiring skills and concepts. How to reduce these dilemmas is valuable in education. Computer simulation has the potentials to mitigate learners' problems. The purpose of this study is to develop an Arduino simulation-based learning system by adopting web technology and to evaluate its suitability on learning. The Simulation-based Learning System provides three learning modes for tracing the electronics circuits and programming skills of Arduino, including step mode, animation mode and quiz mode. After finishing this system, this study employed STEAM experts to evaluate it. The results revealed that the experts showed high appraisal toward this simulation system. In the near future, this study will conduct a learning experiment for investigating its learning effect.\",\"PeriodicalId\":339129,\"journal\":{\"name\":\"Proceedings of the 2018 2nd International Conference on E-Education, E-Business and E-Technology\",\"volume\":\"126 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-07-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 2nd International Conference on E-Education, E-Business and E-Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3241748.3241764\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 2nd International Conference on E-Education, E-Business and E-Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3241748.3241764","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Developing an Arduino Simulation-based Learning System and Evaluating its Suitability
In STEAM education, the learners are scheduled to do hands-on, minds-on, and collaborative tasks. Appling Arduino hardware in STEAM learning activities often encounter some learning problems such as unfamiliar with electronics wiring skills and concepts. How to reduce these dilemmas is valuable in education. Computer simulation has the potentials to mitigate learners' problems. The purpose of this study is to develop an Arduino simulation-based learning system by adopting web technology and to evaluate its suitability on learning. The Simulation-based Learning System provides three learning modes for tracing the electronics circuits and programming skills of Arduino, including step mode, animation mode and quiz mode. After finishing this system, this study employed STEAM experts to evaluate it. The results revealed that the experts showed high appraisal toward this simulation system. In the near future, this study will conduct a learning experiment for investigating its learning effect.