通过娱乐YouTube格式传授知识。德国青年媒体用户的探索性研究

Alexander Rihl, C. Wegener
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引用次数: 0

摘要

互联网上运动图像的参与式使用,例如YouTube (Fuchs 2014;McMullan 2020),是近期媒体史上的主要趋势之一。YouTube是无可争议的分销渠道的领导者,在社交媒体的顶级范围内,尽管TikTok越来越受欢迎(MPFS 2020a, 2020b)。除了明确以娱乐为导向的音乐、喜剧和指导视频外,年轻人还使用传授知识或处理政治话题的视频。事实证明,知识可以通过YouTube传播,用户也会被基于兴趣的学习所激励。也有许多主要面向娱乐的产品,但却以一种休闲的、情绪化的、有时是无意的方式激发用户进一步探索某些主题。这篇文章提供了一个具体的例子,说明这个过程对年轻人观看YouTube视频的影响,这些视频似乎主要是为了娱乐。本研究基于2019年收集的数据,并解释了通过娱乐YouTube格式传授知识的参与式策略是有效的。这项研究的结果具有根本性的重要性,特别是考虑到COVID-19大流行。远程互动、交流和学习导致了更孤立的媒体使用,这就提出了关于参与性文化和学习的新问题。娱乐形式能否成为混合式学习的一部分,从而有助于在学校关闭、缺乏社会交流机会和媒体使用增加的情况下传授知识(从媒体作为封闭人群通向世界的窗口的意义上说)?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Imparting Knowledge via Entertaining YouTube Formats. An Explorative Study of Young Media Users in Germany
Abstract The participatory use of moving images on the Internet, e.g. on YouTube (Fuchs 2014; McMullan 2020), is one of the major trends in recent media history. YouTube is the undisputed leader of the distribution channels and in the top range of social media, although TikTok is becoming increasingly popular (MPFS 2020a, 2020b). In addition to explicitly entertainment-oriented music, comedy and how-to videos, young people use videos that impart knowledge or deal with political topics. It has already been proven that knowledge can be conveyed via YouTube and users are motivated by interest-based learning. There are also numerous offerings that are primarily geared towards entertainment, but nonetheless motivate users in a casual, rather emotional and sometimes unintentional manner to further explore certain topics. This article offers a specific example of the effects this process can have on young people watching YouTube Videos that seem primarily focused on entertainment. The presented study is based on data collected in 2019 and explains which participatory strategies for imparting knowledge via entertaining YouTube formats can be effective. The findings of this study are of fundamental importance, especially considering the COVID-19 pandemic. Remote interaction, communication, and learning have resulted in a more solitary media usage that raised new questions regarding participatory culture and learning. Can entertainment formats be part of blended learning and thus contribute to imparting knowledge despite school closures, a lack of social exchange opportunities and increased media use (in the sense of media as a window to the world for locked-down people)?
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