群集行为的集中指挥与控制实例

Sami Oweis, S. Ganesan, K. Cheok
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引用次数: 2

摘要

群集是一个描述一群鸟的行为的术语,“鸟群”在飞行中,或者昆虫的群集行为。本文详细介绍了如何使用群集技术来控制一组嵌入式受控系统-“Boids”-如地面系统,机器人车辆/群机器人。这些系统中的每一个都在建筑物内外移动,以达到目标。群集行为是在基于服务器的控件上实现的,该控件处理每个boids的属性,例如位置,速度和目标。随后,服务器将把适当的移动分配给特定的节点。计算出的信息将在本地用于控制和指导组中每个实体的移动/群集。给出了仿真技术和详细流程图。除了雷诺兹的三个原始规则外,还提出了另外两个规则——目标避障规则。结果表明,利用避障规则可以保证鸟群在每条路径上不与障碍物发生碰撞。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Illustration of Centralized Command and Control for Flocking Behavior
Flocking is a term that describes the behavior of a group of birds a "flock" in flight, or the swarming behavior of insects. This paper presents detailed information about how to use the flocking techniques to control a group of embedded controlled systems-''Boids''-such as ground systems robotic vehicles/ swarm robots. Each one of these systems collectively moves inside/outside of a building to reach a target. The flocking behavior is implemented on a server-based control, which processes each of the boids' properties e.g. position, speed & target. Subsequently, the server will assign the appropriate move to a specific boid. The calculated information will be used locally to control and direct the movements/flocking for each boid in the group. A simulation technique and detailed flow chart is presented. In addition to Reynolds three original rules for flocking, two other rules-targeting obstacle avoidance-are presented-. Our result shows that the obstacles' avoiding rule was utilized to ensure that the flock didn't collide with obstacles in each of the boids' paths.
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