Umeanyar小学的抓字训练

G. Indrawan, I. G. Andiani Octavia, Gede Arya Ardivan Pratama Saputra, I. G. Krishna Adi, I. G. Lanang Agung Andrayuga, Luh Joni Erawati Dewi
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引用次数: 1

摘要

读、写和算术的能力是所有学生都必须掌握的。计算思维被认为是完成这些技能的基本能力之一。进入更高水平后,学生将被引入到涉及技术的学习中,这需要足够的理解才能轻松理解计算机技术逻辑的基础知识。一些小学仍然没有使用技术来鼓励学生的计算思维能力。在新冠肺炎大流行期间,学生在理解学习材料方面存在困难,学习兴趣下降。乌梅亚尔村的小学课程没有实施计算思维,这使得学生很难理解更高层次的计算机技术逻辑和需要批判性思维逻辑的材料概念。因此,本次活动的目的是(1)教育学生如何使用scratch应用程序作为小学引入数学和计算思维的方法;(2)通过制作动画项目和游戏,培养学生之间的合作,为学生介绍简单的编程概念提供实践经验,使学习气氛更加有趣。这些目标可以通过初步研究、培训和指导的实施以及评价来实现。在提供材料和培训后,学生们被邀请制作一个游戏和动画项目,每周六举行3次会议。学生参加本次培训后获得的结果是增加了对如何使用计算机的理解和经验,学生可以使用scratch应用程序创建动画和简单的游戏。以前,学生对使用计算机和计算机应用程序仍然不熟悉,很难理解如何操作这些软件。学生在实施这种培训时仍然需要周围环境的帮助和支持。因此,村长和学校需要共同努力,通过各种培训活动支持学生,为下一级教育提供知识和见解。至于可以帮助实现该计划的大学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pelatihan scratch programming untuk anak-anak SD Umeanyar
The ability to read, write, and arithmetic is something that must be mastered by all students. Computational thinking is considered as one of the basic competencies to complete these skills. After entering a higher level students will be introduced to learning that involves technology and it requires sufficient understanding to easily understand the basics of computer technology logic. Some elementary schools still do not use technology to encourage students' computational thinking skills. During the Covid-19 pandemic, students had difficulty understanding learning materials and decreased student interest in learning. The elementary school curriculum in Umeanyar Village has not implemented computational thinking, this makes it difficult for students to understand the logic of computer technology at higher school levels and material concepts that require critical thinking logic. Therefore, the purpose of this activity is (1) to educate students on how to use the scratch application as a method to introduce mathematical and computational thinking in elementary schools and (2) to provide hands-on experience for students to introduce simple programming concepts by creating animation projects and games and fostering cooperation between each other so that the learning atmosphere is more interesting. These objectives can be achieved by means of preliminary studies, implementation of training and mentoring, and evaluation. After providing material and training, students are invited to make a games and animation project for 3 meetings which are held every Saturday. The results obtained by students after participating in this training are increased understanding and experience of how to use computers and students can create animations and simple games with the scratch application. Previously, students were still unfamiliar with using computers and computer applications and had difficulty understanding how to operate the software. Students still need assistance and support from the surrounding environment in implementing this training. For this reason, village heads and schools need to work together to support their students through various training activities that provide knowledge and insight for the next level of education. As for the universities that can help realize the program.
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