心理健康应用用户评论的定性分析:谁在使用它?为了什么?,为什么?

Kong Saoane Thach
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引用次数: 7

摘要

基于认知行为疗法(CBT)的心理健康应用的有效性证据显示与面对面的CBT相当。虽然有大量的用户,但用户对干预的依从性很低。同时,用户的不遵守可能是故意的。然而,这种情况的原因并没有得到很好的研究,特别是从用户的角度来看。哪些特征吸引他们使用以及继续使用这些干预措施的问题还没有得到很好的理解。从设计师的角度来看,要回答这个问题,必须了解应用使用的背景,特别是三个先决问题:谁是目标用户,他们使用它的目的是什么,以及他们为什么使用它。本研究通过分析几个样本心理健康应用程序的用户评论来回答这三个问题,这些应用程序的核心设计主要基于CBT。定性分析表明,大多数评论来自常见MH问题的人。有些人只是用这款应用来放松、追踪自己的情绪、练习正念、自我照顾或养成健康的习惯。大多数用户将这些应用程序作为专业治疗的补充。用户使用这款应用是因为它让他们更积极、快乐、自我意识、平静、有趣、专注、放松、有动力、有意识、自我控制或睡眠更好。重要的是,他们非常欣赏这种能力:了解他们的健康状况,帮助他们保持健康的进步,看到健康问题的因果关系,进行自我评价和自我反思,学习好的东西,养成好的习惯,激发、重塑和组织他们的思想。这些发现将帮助设计师想出合适的方法来设计应用程序,帮助用户更好地实现他们的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Qualitative Analysis of User Reviews on Mental Health Apps: Who Used it? for What? and Why?
The evidence of effectiveness of Cognitive Behavioral Therapy (CBT) based mental health applications is shown to be equivalent with face-to-face CBT. Although there is a high number of users, the adherence of users to the intervention is low. Meanwhile, user non-adherence could happen on purpose. However, the reasons for this circumstance are not well examined, particularly from a user's perspective. The question of which features engage them to use as well as to continue using these interventions are not well understood. From the designer's perspective, to answer this question, it is essential to understand the context of app uses, particularly, three precedent questions: who are intended users, what they use it for, and why they use it need to be examined. This study answers these three questions by analyzing user reviews of several sample mental health applications which the core design is primarily based on a CBT. The qualitative analysis indicates that most of reviews are from people with common MH problems. Some people simply use the app to relax, track their mood, practice mindfulness, self-care, or build healthy habits. The majority of users have used the apps as complementary to the professional-based treatment. Users use the app because it makes them more positive, happy, self-conscious, calm, fun, focused, relaxed, motivated, mindful, self-controlled or better at sleep. Importantly, they highly appreciate the ability to figure out what going on their health, to help them keep on progress of health, to see correlation between causes and effects of their health problems, to conduct self-evaluation and self-reflection, to learn good things, to build good habits, and to provoke, reframe, and organize their thoughts. These findings will help the designers think of appropriate approaches to design the app which helps users better at achieving their targets.
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