{"title":"通过计算思维进行艺术活动","authors":"Tzong-Sheng Deng","doi":"10.1109/IC3.2018.00-44","DOIUrl":null,"url":null,"abstract":"The purpose of the paper is to review concept of art in STEAM, and to discuss what and how it work in computing thinking. There are various kind of computing technologies to make shapes, pictures and signs for artistic activities, that be generated by algorithmic programme. In series of ideas are made by computing thinking, extending perceive for expression. There are three form of creation, which code as translator between perceive (see, hear...) and performance. The paper conclude that educators could apply artistic activities through computing thinking to extend the range of materials and spirits of inquiry by applying technologies in creation.","PeriodicalId":236366,"journal":{"name":"2018 1st International Cognitive Cities Conference (IC3)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Artistic Activity Through Computational Thinking\",\"authors\":\"Tzong-Sheng Deng\",\"doi\":\"10.1109/IC3.2018.00-44\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of the paper is to review concept of art in STEAM, and to discuss what and how it work in computing thinking. There are various kind of computing technologies to make shapes, pictures and signs for artistic activities, that be generated by algorithmic programme. In series of ideas are made by computing thinking, extending perceive for expression. There are three form of creation, which code as translator between perceive (see, hear...) and performance. The paper conclude that educators could apply artistic activities through computing thinking to extend the range of materials and spirits of inquiry by applying technologies in creation.\",\"PeriodicalId\":236366,\"journal\":{\"name\":\"2018 1st International Cognitive Cities Conference (IC3)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 1st International Cognitive Cities Conference (IC3)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IC3.2018.00-44\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 1st International Cognitive Cities Conference (IC3)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3.2018.00-44","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The purpose of the paper is to review concept of art in STEAM, and to discuss what and how it work in computing thinking. There are various kind of computing technologies to make shapes, pictures and signs for artistic activities, that be generated by algorithmic programme. In series of ideas are made by computing thinking, extending perceive for expression. There are three form of creation, which code as translator between perceive (see, hear...) and performance. The paper conclude that educators could apply artistic activities through computing thinking to extend the range of materials and spirits of inquiry by applying technologies in creation.