Leon Freudenthaler, Sigrid Schefer-Wenzl, I. Miladinovic
{"title":"基于游戏的学习框架的比较","authors":"Leon Freudenthaler, Sigrid Schefer-Wenzl, I. Miladinovic","doi":"10.1109/ITHET50392.2021.9759748","DOIUrl":null,"url":null,"abstract":"In recent years, there has been a trend towards the integration of games and gaming elements in education. While conventional learning methods usually face difficulties in keeping students envolved and motivated, games are able to keep players engaged for hours without losing focus. However, the integration of gaming elements into education must be well thought. Therefore, appropriate design methodologies and guidelines are necessary for successful implementation of educational games. This paper provides an overview of available frameworks for creating educational games, as well as a comparison of them.","PeriodicalId":339339,"journal":{"name":"2021 19th International Conference on Information Technology Based Higher Education and Training (ITHET)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Comparison of Game-based Learning Frameworks\",\"authors\":\"Leon Freudenthaler, Sigrid Schefer-Wenzl, I. Miladinovic\",\"doi\":\"10.1109/ITHET50392.2021.9759748\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, there has been a trend towards the integration of games and gaming elements in education. While conventional learning methods usually face difficulties in keeping students envolved and motivated, games are able to keep players engaged for hours without losing focus. However, the integration of gaming elements into education must be well thought. Therefore, appropriate design methodologies and guidelines are necessary for successful implementation of educational games. This paper provides an overview of available frameworks for creating educational games, as well as a comparison of them.\",\"PeriodicalId\":339339,\"journal\":{\"name\":\"2021 19th International Conference on Information Technology Based Higher Education and Training (ITHET)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 19th International Conference on Information Technology Based Higher Education and Training (ITHET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITHET50392.2021.9759748\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 19th International Conference on Information Technology Based Higher Education and Training (ITHET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITHET50392.2021.9759748","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In recent years, there has been a trend towards the integration of games and gaming elements in education. While conventional learning methods usually face difficulties in keeping students envolved and motivated, games are able to keep players engaged for hours without losing focus. However, the integration of gaming elements into education must be well thought. Therefore, appropriate design methodologies and guidelines are necessary for successful implementation of educational games. This paper provides an overview of available frameworks for creating educational games, as well as a comparison of them.