游戏模式对脑卒中患者多用户严肃游戏参与和社会参与的影响

Fábio Pereira, S. Bermúdez i Badia, C. Jorge, Mónica da Silva Cameirão
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引用次数: 11

摘要

在过去的几十年里,人们对康复新技术的使用进行了深入的研究。随着技术的发展,利用虚拟现实和严肃游戏作为运动和认知康复的工具已经变得很常见。然而,尽管在康复中越来越多地使用游戏,但在多用户环境中使用游戏的影响的证据仍然很少。据我们所知,目前还没有对卒中患者评估竞争、合作和协作游戏模式对运动康复的具体益处的比较研究。在本研究中,我们建议使用一个多人运动康复游戏系统,评估这些不同的游戏模式对患者参与和社会参与的影响,并研究在这三种不同的多人游戏设置中,不同的运动和认知技能水平可以产生的影响。为此,我们开发了一个多人游戏装置——使用有形物体和一个大屏幕互动桌——用于上肢康复目的。我们执行了一款游戏,它在保持相同基本机制的同时,可以在三种不同的多人模式(竞争、合作和协作)下玩。我们对11例脑卒中患者进行了初步研究,结果表明协作模式更有效地促进了行为参与和积极情绪,特别是在运动和认知困难较少的参与者中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients
The use of novel technologies for rehabilitation has been intensely researched in the last decades. As technology evolved, it has become usual to exploit virtual reality and serious games as tools for motor and cognitive rehabilitation. However, despite the increasing use of games in rehabilitation, evidence of the impact of their use in multi user settings remains scarce. To our knowledge, there are no comparative studies on stroke patients assessing the specific benefits of Competitive, Cooperative and Collaborative gaming modes for motor rehabilitation. In this study we propose to use a multiplayer motor rehabilitation gaming system, and evaluate the impact that these different game modes can have on patient’s engagement and social involvement, and also to research the influence that different motor and cognitive skill levels can produce in those three different multiplayer settings. To that end, we developed a multiplayer setup – using tangible objects and a large screen interactive table – for upper limb rehabilitation purposes. We implemented a game that, while keeping the same basic mechanics, can be played on the three different multiplayer modes (Competitive, Cooperative and Collaborative). We performed a preliminary study with 11 stroke patients, and results show that behavioral involvement and positive affect is promoted more effectively with the Collaborative mode, specifically with participants with less motor and cognitive difficulties.
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