有效求解具有广泛形式相关的回合制随机对策

Hanrui Zhang, Yu Cheng, Vincent Conitzer
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引用次数: 0

摘要

研究了二人轮流随机对策中广义相关的均衡计算。我们的主要结果有两个方面:(1)我们给出了计算Stackelberg广义相关平衡(SEFCE)的算法,该算法在游戏大小的时间多项式中运行,以及编码每个输入数字所需的比特数。(2)给出了一种近似计算最优广义相关平衡(EFCE)的高效算法,该算法在博弈规模的时间多项式上逼近误差ε,以及log(1/ε)。我们的SEFCE算法是第一个在这类一般随机对策中具有承诺的均衡计算的多项式时间算法。SEFCE的现有算法通常会做出更强的假设,比如没有机会移动,并且是为不那么简洁的树形式的广泛形式游戏设计的。据我们所知,我们的近似最优EFCE算法是第一个同时实现3个目标的算法:近似最优性,对近似误差的多对数依赖性以及在更简洁的图形式中与随机博弈的兼容性。现有算法最多只能实现其中的两种,通常还依赖于额外的技术假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation
We study equilibrium computation with extensive-form correlation in two-player turn-taking stochastic games. Our main results are two-fold: (1) We give an algorithm for computing a Stackelberg extensive-form correlated equilibrium (SEFCE), which runs in time polynomial in the size of the game, as well as the number of bits required to encode each input number. (2) We give an efficient algorithm for approximately computing an optimal extensive-form correlated equilibrium (EFCE) up to machine precision, i.e., the algorithm achieves approximation error ε in time polynomial in the size of the game, as well as log(1/ε). Our algorithm for SEFCE is the first polynomial-time algorithm for equilibrium computation with commitment in such a general class of stochastic games. Existing algorithms for SEFCE typically make stronger assumptions such as no chance moves, and are designed for extensive-form games in the less succinct tree form. Our algorithm for approximately optimal EFCE is, to our knowledge, the first algorithm that achieves 3 desiderata simultaneously: approximate optimality, polylogarithmic dependency on the approximation error and compatibility with stochastic games in the more succinct graph form. Existing algorithms achieve at most 2 of these desiderata, often also relying on additional technical assumptions.
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