{"title":"在电子教育资源进行商业游戏的框架内进行测地线实践","authors":"O. Solnyshkova","doi":"10.33764/2618-8031-2021-1-170-172","DOIUrl":null,"url":null,"abstract":"The article discusses the process of applying electronic educational resources during a business game as a part of the geodetic practice of university students. The specifics of the selection of electronic educational resources to support business games are noted and the resources most often requested by students during role-play classes are determined.","PeriodicalId":160446,"journal":{"name":"Actual Problems of Education","volume":"63 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ELECTRONIC EDUCATIONAL RESOURCES DURING THE CONDUCT OF A BUSINESS GAME WITHIN THE FRAMEWORK OF GEODESIC PRACTICE\",\"authors\":\"O. Solnyshkova\",\"doi\":\"10.33764/2618-8031-2021-1-170-172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article discusses the process of applying electronic educational resources during a business game as a part of the geodetic practice of university students. The specifics of the selection of electronic educational resources to support business games are noted and the resources most often requested by students during role-play classes are determined.\",\"PeriodicalId\":160446,\"journal\":{\"name\":\"Actual Problems of Education\",\"volume\":\"63 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-02-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Actual Problems of Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33764/2618-8031-2021-1-170-172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Actual Problems of Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33764/2618-8031-2021-1-170-172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ELECTRONIC EDUCATIONAL RESOURCES DURING THE CONDUCT OF A BUSINESS GAME WITHIN THE FRAMEWORK OF GEODESIC PRACTICE
The article discusses the process of applying electronic educational resources during a business game as a part of the geodetic practice of university students. The specifics of the selection of electronic educational resources to support business games are noted and the resources most often requested by students during role-play classes are determined.