基于Android的小学生数学学习的多媒体开发

Rahmah Kumullah, Khaerun Nisa'a Tayibu
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引用次数: 1

摘要

本研究采用研究与开发(R&D)方法。通过采用Alessi和Trolip的开发模型,即(1)规划,包括:问题分析和需求分析;(2)设计,包括:制造流程图、故事板和界面设计;(3)媒体开发阶段,包括材料收集、产品制造、代码编写、alpha测试、修订和beta测试。使用的数据收集工具是问卷调查,然后通过定量描述技术分析获得的数据。研究结果表明:(1)多媒体开发结果以* .apk格式的android应用程序的形式进行数学学习;(2)在线通用多媒体学习开发非常适合作为学习支持使用,专家媒体的合格率为83.34%,材料专家的合格率为70.5%,用户的合格率为92.9%;(3)学生使用多媒体学习数学后的学习结果的完整性非常好,为80%;因此,可以得出结论,应用程序对学生的学习成果有积极的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia Development of Android Based Mathematics Learning in Elementary School Students
This research uses a research and development (R&D) approach. by adapting Alessi and Trolip's development model, namely (1) planning, includes: problem analysis and needs analysis, (2) Design, includes: manufacture flowcharts, storyboards, and interface design, (3) the media development stage, includes material gathering, product manufacturing, code writing, alpha testing, revisions, and beta testing. Data collection tools used were questionnaires, data obtained then analyzed by quantitative descriptive techniques. The research results note that: (1) multimedia development results mathematics learning in the form of an android application with the format * .apk, (2) online general multimedia learning developed is very suitable for use as learning support with an eligibility percentage of 83.34% of the experts media, 70.5% from material experts, and 92.9%, from users, and (3) completeness of the results student learning after using multimedia learning mathematics very much good, which is 80%, thus it can be concluded that the application has a positive impact on student learning outcomes.
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