通过IPLUS方法设计一个提高阅读理解能力的严肃游戏

Verónica-Gabriela Maldonado-Garcés, Elking Araujo, Mayra Carrión Toro, Erick Mayorga, Cristhian Muñoz, Ariel Pillajo, Marco Santórum
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The standardized tests that the\n Ecuadorian State has applied to students for admission to public\n universities for 10 years are evidence of the serious delay in this skill.\n This situation would also explain the low levels of performance in other\n subjects, as well as the little cultural and educational development of the\n general population.The causes that contribute to this low reading\n comprehension of the Ecuadorian student population are multiple. They range\n from the high cost of the book, low access to technology, the absence of a\n network of public libraries throughout the country, an educational system\n with reluctant teachers to apply innovative methodologies for reading\n stimulation, etc.The insufficient application of innovative methodologies\n for reading stimulation has built the myth that reading is boring. Young\n people do not read because nothing in the social environment invites them to\n do so demonstrating that it is an authentically attractive and useful\n activity. In this context, this research set out to build a gamified\n application for the development of students reading students from 12 to 16\n years of age.For the creation of this application, the IPLUS methodology and\n the Videujeos Roblox Studio Development tool were used. This video game\n allows to train students reading skills, through the use of exercises\n resolution in multiple choice questions and the Cloze test. Both modalities\n are based on understanding a text and selecting the correct answer from a\n set of options. While multiple choice questions are based on the text, for\n the Cloze test the words omitted systematically in a written text that\n contain empty spaces must be located. This anima was implemented in a 3D\n world in Roblox so that the student can strengthen his ability to reading\n his reading comprehension.Iplus is a methodology created for the design of\n serious games for educational purposes. This methodology uses a\n participatory approach focused on the user where requirements are taken with\n experts in pedagogy and the subject. The main phases of this methodology are\n identification, pedagogical objectives, game script, gameplay, and\n refinement.Regarding the implementation of the serious game, the gamified\n application contains challenges to strengthen reading comprehension in the\n player in different themes or missions: Costa, Sierra, and East, the three\n regions that make up the Ecuadorian territory. Each of the scenarios\n contains instruction signs, a Start button, a blackboard to enter the\n correct answer, and response options.This gamified application in Roblox is\n aimed at being a tool for learning and strengthening reading comprehension\n in school students close to paying the transform exam, the standardized\n access test to public universities. This can be done independently by\n students or being a support tool for teachers and their students since\n reading comprehension skills are applicable for a lifetime.With this work,\n the IPLUS methodology and the Roblox Studio software create a thematic\n environment where reading comprehension becomes a skill resulting from the\n player's enjoyment has been used. Stimulation and reading shake hands thanks\n to this application.The results obtained suggest that the gameplay can be\n improved to offer greater feedback to the user about the search for the\n correct answer to be such an extensive scenario. 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引用次数: 0

摘要

阅读理解能力是每个公民教育训练中不可缺少的一项能力。表示比单纯的阅读(解码linglist符号)更高的层次。虽然阅读对任何人来说都意味着巨大的认知进步,但阅读理解需要更多的技能。理解一篇文章总是需要三个方面。其中两个与基本功能有关:记忆和注意力。另一个要训练的:是知识的世界。然而,即使有了这三个要素,如果对各类文本没有足够的动机和训练方法,阅读理解的程度也会很差。在厄瓜多尔,阅读理解水平仍然很低。厄瓜多尔国家对公立大学入学学生实行了10年的标准化考试,证明了这一技能的严重滞后。这种情况也可以解释其他科目的低水平表现,以及一般人口的文化和教育发展很少。造成厄瓜多尔学生阅读理解能力低下的原因是多方面的。这些问题包括:图书价格昂贵、技术普及程度低、全国缺乏公共图书馆网络、教师不愿采用创新方法刺激阅读的教育体系等等。创新方法刺激阅读的应用不足,造成了阅读是无聊的神话。年轻人不读书是因为没有任何社会环境邀请他们这样做,这表明这是一项真正有吸引力和有用的活动。在此背景下,本研究着手建立一个游戏化的应用程序,以培养12至16岁的学生阅读能力。为了创建这个应用程序,使用了IPLUS方法和Videujeos Roblox Studio开发工具。这个视频游戏可以通过在多项选择题和完形填空测试中使用练习来训练学生的阅读技能。这两种模式都是基于理解文本并从一组选项中选择正确答案。虽然选择题是基于文本的,但对于完形填空测试,必须找到书面文本中系统遗漏的包含空格的单词。这个动画是在Roblox的3D世界中实现的,这样可以增强学生的阅读能力和阅读理解能力。Iplus是一种设计严肃游戏的方法,用于教育目的。这种方法采用一种以用户为中心的参与式方法,在这种方法中,需要与教育学和该学科的专家一起提出要求。这种方法的主要阶段是识别、教学目标、游戏脚本、游戏玩法和改进。关于严肃游戏的执行,游戏化应用程序包含了在不同主题或任务中加强玩家阅读理解的挑战:哥斯达黎加,塞拉利昂和东部,构成厄瓜多尔领土的三个地区。每个场景都包含指示符号、开始按钮、输入正确答案的黑板和响应选项。这个游戏化的Roblox应用程序旨在成为学生学习和加强阅读理解的工具,因为他们即将参加公立大学的标准化入学考试。这可以由学生独立完成,也可以作为老师和学生的辅助工具,因为阅读理解技能是终身适用的。通过这项工作,IPLUS方法和Roblox Studio软件创造了一个主题环境,在这个环境中,阅读理解成为一种玩家享受的技能。刺激和阅读握手感谢这个应用程序。所获得的结果表明,游戏玩法可以得到改进,为用户提供更多关于搜索正确答案的反馈。最后,该应用程序可以通过将其可玩性动态扩展到其他知识领域(如数学、自然科学和社会科学)来扩展其范围。不管阅读材料的外延,在设计中,可以根据文本的外延及其复杂性进行调整,从而达到阅读技能的渐进式。该应用程序非常适用于短文本,如完形填空测试所要求的文本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of a serious game for the improvement of reading comprehension through the IPLUS methodology
Reading understanding is an indispensable ability for the educational training of every citizen. Designates a higher level than the mere fact of reading (decoding lingülistic signs). While reading already implies a great cognitive advance for anyone, reading comprehension requires more skills. Understanding a text always requires three previous areas. Two of them refer to basic functions: memory and attention. The other to training: is the knowledge of the world.However, even if there are these three elements, if there is not sufficient motivation and training approach to various types of texts, the degree of reading comprehension will be poor.In Ecuador, reading comprehension levels are still low. The standardized tests that the Ecuadorian State has applied to students for admission to public universities for 10 years are evidence of the serious delay in this skill. This situation would also explain the low levels of performance in other subjects, as well as the little cultural and educational development of the general population.The causes that contribute to this low reading comprehension of the Ecuadorian student population are multiple. They range from the high cost of the book, low access to technology, the absence of a network of public libraries throughout the country, an educational system with reluctant teachers to apply innovative methodologies for reading stimulation, etc.The insufficient application of innovative methodologies for reading stimulation has built the myth that reading is boring. Young people do not read because nothing in the social environment invites them to do so demonstrating that it is an authentically attractive and useful activity. In this context, this research set out to build a gamified application for the development of students reading students from 12 to 16 years of age.For the creation of this application, the IPLUS methodology and the Videujeos Roblox Studio Development tool were used. This video game allows to train students reading skills, through the use of exercises resolution in multiple choice questions and the Cloze test. Both modalities are based on understanding a text and selecting the correct answer from a set of options. While multiple choice questions are based on the text, for the Cloze test the words omitted systematically in a written text that contain empty spaces must be located. This anima was implemented in a 3D world in Roblox so that the student can strengthen his ability to reading his reading comprehension.Iplus is a methodology created for the design of serious games for educational purposes. This methodology uses a participatory approach focused on the user where requirements are taken with experts in pedagogy and the subject. The main phases of this methodology are identification, pedagogical objectives, game script, gameplay, and refinement.Regarding the implementation of the serious game, the gamified application contains challenges to strengthen reading comprehension in the player in different themes or missions: Costa, Sierra, and East, the three regions that make up the Ecuadorian territory. Each of the scenarios contains instruction signs, a Start button, a blackboard to enter the correct answer, and response options.This gamified application in Roblox is aimed at being a tool for learning and strengthening reading comprehension in school students close to paying the transform exam, the standardized access test to public universities. This can be done independently by students or being a support tool for teachers and their students since reading comprehension skills are applicable for a lifetime.With this work, the IPLUS methodology and the Roblox Studio software create a thematic environment where reading comprehension becomes a skill resulting from the player's enjoyment has been used. Stimulation and reading shake hands thanks to this application.The results obtained suggest that the gameplay can be improved to offer greater feedback to the user about the search for the correct answer to be such an extensive scenario. Finally, this application can expand its scope by using its playability dynamics to other areas of knowledge such as mathematics, natural sciences, and social sciences.Regardless of the extension of the readings, in the design, the extension of the texts can be adapted as well as their complexity so that the reading skill can be graduated. The application works very well with short texts such as those required by the Cloze test.
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