游戏开发教育阅读和写作教育,以提高5岁儿童在伊斯兰幼儿园BHAKTI 5 YPBWI的识字能力

Adisa Jasmine Arya
{"title":"游戏开发教育阅读和写作教育,以提高5岁儿童在伊斯兰幼儿园BHAKTI 5 YPBWI的识字能力","authors":"Adisa Jasmine Arya","doi":"10.30587/jieec.v4i1.3720","DOIUrl":null,"url":null,"abstract":"ABSTRACT \nThis study aims to determine the results of the development of educational gamesto improve language skills in terms of literacy using Power Point, determine the feasibility of educational games (Guess the Picture) Vocabulary Reading and Writing in Indonesian as a learning medium to improve student learning outcomes at Islamic Kindergarten Bhaki 5 YPBWI Gresik based on Power Point, and find out student responses to the use of Power Point-based reading and writing educational games as learning media with basic material of recognizing animal names through a series of vocabulary and then answering the questions listed in the reading and writing educational game, and aims to determine the feasibility of the media as a learning medium. \nThe research method used is development or known as the Research and Development method. The stages in the research process are the analysis, design, development, implementation, and testing stages. The tests carried out are in the form of validation by media and material experts. Then the media was tested by students. After validation has been carried out and the media meets the appropriate interactive criteria, then testing or research is carried out to determine the feasibility in the field. This research was conducted at TK Islam Bhakti 5 YPBWI Gresik involving 17 students. The method used in data collection is a questionnaire, the data obtained is then analyzed by descriptive analysis technique. In this study, the results of the feasibility of media experts on an average of 81% were included in the appropriate category. Material experts on an average of 100% are included in the very feasible category, and the results of student trials are on average 70% and field test results of 79% are very feasible included in the good category. Based on the results of the study, it can be concluded that overall the learning media for developing reading and writing educational games to improve children's language skills in terms of literacy is appropriate to be used as a medium in the learning process in kindergarten group B children. \n  \nKeywords \nDevelopment, Eligibility, Learning Media","PeriodicalId":215503,"journal":{"name":"JIEEC (Journal of Islamic Education for Early Childhood)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan PENGEMBANGAN GAME EDUKASI MEMBACA DAN MENULIS UNTUK MENINGKATKAN KEMAMPUAN BAHASA ANAK USIA 5-6 TAHUN DALAM HAL KEAKSARAAN DI TK ISLAM BHAKTI 5 YPBWI\",\"authors\":\"Adisa Jasmine Arya\",\"doi\":\"10.30587/jieec.v4i1.3720\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT \\nThis study aims to determine the results of the development of educational gamesto improve language skills in terms of literacy using Power Point, determine the feasibility of educational games (Guess the Picture) Vocabulary Reading and Writing in Indonesian as a learning medium to improve student learning outcomes at Islamic Kindergarten Bhaki 5 YPBWI Gresik based on Power Point, and find out student responses to the use of Power Point-based reading and writing educational games as learning media with basic material of recognizing animal names through a series of vocabulary and then answering the questions listed in the reading and writing educational game, and aims to determine the feasibility of the media as a learning medium. \\nThe research method used is development or known as the Research and Development method. The stages in the research process are the analysis, design, development, implementation, and testing stages. The tests carried out are in the form of validation by media and material experts. Then the media was tested by students. After validation has been carried out and the media meets the appropriate interactive criteria, then testing or research is carried out to determine the feasibility in the field. This research was conducted at TK Islam Bhakti 5 YPBWI Gresik involving 17 students. The method used in data collection is a questionnaire, the data obtained is then analyzed by descriptive analysis technique. In this study, the results of the feasibility of media experts on an average of 81% were included in the appropriate category. Material experts on an average of 100% are included in the very feasible category, and the results of student trials are on average 70% and field test results of 79% are very feasible included in the good category. Based on the results of the study, it can be concluded that overall the learning media for developing reading and writing educational games to improve children's language skills in terms of literacy is appropriate to be used as a medium in the learning process in kindergarten group B children. \\n  \\nKeywords \\nDevelopment, Eligibility, Learning Media\",\"PeriodicalId\":215503,\"journal\":{\"name\":\"JIEEC (Journal of Islamic Education for Early Childhood)\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JIEEC (Journal of Islamic Education for Early Childhood)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30587/jieec.v4i1.3720\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JIEEC (Journal of Islamic Education for Early Childhood)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30587/jieec.v4i1.3720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

摘要本研究旨在确定利用ppt开发教育游戏提高语言读写能力的效果,确定基于ppt的教育游戏(猜图)印尼语词汇阅读和写作作为一种学习媒介改善伊斯兰幼儿园Bhaki 5 YPBWI Gresik学生学习成果的可行性。以认识动物名称为基础材料,通过一系列的词汇,然后回答阅读和写作教育游戏中列出的问题,了解学生对使用基于ppt的读写教育游戏作为学习媒介的反应,旨在确定该媒介作为学习媒介的可行性。所使用的研究方法是开发或称为研究与开发方法。研究过程的阶段是分析、设计、开发、实施和测试阶段。所进行的测试是以媒体和材料专家验证的形式进行的。然后,学生对媒体进行了测试。在进行验证并且介质满足适当的交互标准之后,然后进行测试或研究以确定该领域的可行性。这项研究是在TK Islam Bhakti 5 YPBWI Gresik进行的,涉及17名学生。在数据收集中使用的方法是问卷调查,然后通过描述性分析技术对获得的数据进行分析。在本研究中,媒体专家的可行性结果平均有81%被纳入合适的范畴。平均100%的材料专家被列入非常可行的类别,学生试验的结果平均70%和现场测试的结果79%被列入良好的类别。根据研究结果,可以得出结论,总体而言,开发阅读和写作教育游戏以提高儿童在读写方面的语言技能的学习媒体是适合作为幼儿园B组儿童学习过程中的媒介。关键词发展资格学习媒体
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan PENGEMBANGAN GAME EDUKASI MEMBACA DAN MENULIS UNTUK MENINGKATKAN KEMAMPUAN BAHASA ANAK USIA 5-6 TAHUN DALAM HAL KEAKSARAAN DI TK ISLAM BHAKTI 5 YPBWI
ABSTRACT This study aims to determine the results of the development of educational gamesto improve language skills in terms of literacy using Power Point, determine the feasibility of educational games (Guess the Picture) Vocabulary Reading and Writing in Indonesian as a learning medium to improve student learning outcomes at Islamic Kindergarten Bhaki 5 YPBWI Gresik based on Power Point, and find out student responses to the use of Power Point-based reading and writing educational games as learning media with basic material of recognizing animal names through a series of vocabulary and then answering the questions listed in the reading and writing educational game, and aims to determine the feasibility of the media as a learning medium. The research method used is development or known as the Research and Development method. The stages in the research process are the analysis, design, development, implementation, and testing stages. The tests carried out are in the form of validation by media and material experts. Then the media was tested by students. After validation has been carried out and the media meets the appropriate interactive criteria, then testing or research is carried out to determine the feasibility in the field. This research was conducted at TK Islam Bhakti 5 YPBWI Gresik involving 17 students. The method used in data collection is a questionnaire, the data obtained is then analyzed by descriptive analysis technique. In this study, the results of the feasibility of media experts on an average of 81% were included in the appropriate category. Material experts on an average of 100% are included in the very feasible category, and the results of student trials are on average 70% and field test results of 79% are very feasible included in the good category. Based on the results of the study, it can be concluded that overall the learning media for developing reading and writing educational games to improve children's language skills in terms of literacy is appropriate to be used as a medium in the learning process in kindergarten group B children.   Keywords Development, Eligibility, Learning Media
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信