音频弧线:一款使用手机铃声的音频空间游戏

Jennifer Lade, J. Duckworth
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引用次数: 4

摘要

Audio Arc是一款针对一群使用手机铃声的玩家的音频空间游戏。游戏主持人指示玩家将手机闹钟设置为唯一的默认铃声。闹钟会在游戏开始前几分钟设置好,这样它们就会同时激活。一旦手机闹铃响起,玩家们就会蒙上眼睛,用相应的铃声寻找对应的声音。找到对方后,玩家可以摘下眼罩,将手机闹钟静音。游戏的设计将规则和组织保持在最低限度,这样玩家就可以专注于使用音频线索导航空间的体验。游戏玩法的简单性掩盖了对人类感官在环境中定位作用的更深刻思考。它引起了人们对数字声音在日常生活中的扩散的关注。每次玩家玩游戏时,都会根据玩家的数量、他们对铃声的选择和游戏地点的固有声学质量生成一个独特的音景。手机被重新赋予了搞笑和协作的意义,以促进临时的社交互动,并将注意力吸引到我们的听觉空间感官上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Audio arc: an audio-spatial game using mobile phone ringtones
Audio Arc is an audio-spatial game for a group of players using mobile phone ringtones. A game host instructs players to set their phone alarms to default ringtones in unique pairs. Alarms are set a few minutes in advance of the game starting so that they all activate at the same time. Once the phone alarm activates, players seek their audio counterparts with the matching ringtone whilst blindfolded. On finding each other, players can remove their blindfolds and silence their phone alarms. The game is designed to keep rules and organization to a minimum so players may focus on the experience of navigating space using audio cues. The simplicity of the game play belies the more profound contemplation of the role of the human senses in orientation within an environment. It draws attention to the proliferation of digital sound in everyday situations. Each time the game is played, a unique soundscape is generated based upon the number of players, their choice of ringtone and the inherent acoustic qualities of the site of play. The mobile phone is re-signified for ludic and collaborative ends in ways that facilitate ad-hoc social interaction and draws attention to our audio-spatial senses.
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