基于观众语音评论的VR观影社交体验设计探索性研究

Shuo Yan, Wenli Jiang, Menghan Xiong, Xukun Shen
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引用次数: 0

摘要

当观众看电影时,社会经验很重要。虚拟现实(VR)电影通过沉浸式环境和互动叙事吸引观众。然而,VR头显将观众限制在个人体验中,这破坏了共享社会现实的潜力。在我们的研究中,我们提出了一种设计异步社交体验的方法,允许参与者在VR电影中接收其他观众的语音评论(例如他们的意见,印象或情绪反应)。我们测量了参与者在参与程度、回忆能力和社交存在方面的反馈。结果表明,在VR-VC电影中,观众的语音评论会影响参与者的参与和对场景中信息的回忆。参与者在获得社会意识的同时也获得了乐趣。他们中的一些人担心,主要是因为不可预测的语音评论可能导致听觉混乱。我们讨论了这方面的设计意义和未来的研究方向。总的来说,我们观察到观看VR- vc电影的积极趋势,这可以适应未来的VR电影体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience’s Voice Comments
Social experience is important when audience are watching movies. Virtual reality (VR) movies engage audience through immersive environment and interactive narrative. However, VR headsets restrict audience to an individual experience, which disrupt the potential for shared social realities. In our study, we propose an approach to design an asynchronous social experience that allows the participant to receive other audiences’ voice comments (such as their opinions, impressions or emotional reactions) in VR movies. We measured the participants’ feedback on their engagement levels, recall abilities and social presence. The results showed that in VR-Voice Comment (VR-VC) movie, the audience’s voice comments could affect participant’s engagement and the recall of information in the scenes. The participants obtained social awareness and enjoyment at the same time. A few of them were worried mainly because of the potential auditory clutter that resulted from unpredictable voice comments. We discuss the design implications for this and directions for future research. Overall, we observe a positive tendency in watching VR-VC movie, which could be adapted for future VR movie experience.
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