基于设计思维的P2P借贷移动应用用户界面设计

Muhammad Rozzaq Yusaliano, Alvi Syahrina, T. F. Kusumasari
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引用次数: 3

摘要

移动技术的成熟使得市场交易活动向线上转移。这使得开发一个好的用户界面变得更加重要,因为第一印象在获得潜在客户方面的力量。本文介绍了一个详细的,一步一步的用户界面设计的点对点借贷移动应用程序称为民贷民。这是通过一个众所周知的迭代过程来完成的,这个过程被称为设计思维,它的实现是为了确保一个好的设计,而不是使用任何方法。本文将探讨设计思维的每个步骤(微循环),同时描述如何实现每个步骤的相关设计方法。提出的设计由30多名测试人员进行测试,以确保消除偏见,并根据迷宫原型可用性评分和系统可用性量表评分得出令人满意的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User Interface Design of P2P Lending Mobile Application Using Design Thinking
The maturity of mobile technology made market transaction activities to be shifted online. This cause the development of a good user interface to become more important due to the power of a first impression in gaining a potential customer. This paper presents a detailed, step-by-step user interface design for a peer-to-peer lending mobile application called Minjemin. This is done using a well-known iterative process called Design Thinking, which is implemented to ensure a good design compared to not using any methodology. The paper will explore each step (microcycle) of Design Thinking while also describing how to implement the related design methodologies for each step. The proposed designs were tested by more than thirty testers to ensure removal of bias and resulting in a design that is satisfactory according to the Maze Prototype Usability Score and System Usability Scale scores.
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