纹理,按钮,声音和代码:模式偏好和专家身份的形成

Benjamin Walsh
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引用次数: 5

摘要

本文从多模态和同一性的角度考察了九年级英语语言艺术(ELA)课堂上的一个制作项目。学生们以触觉的形式为有视觉障碍的孩子复述流行的绘本。他们使用铜带和Makey Makey板在3D打印页面中嵌入音频,这些音频与Scratch程序互动,播放学生创作的声音。一些学生在设计他们的触觉书时,被某些模式和工具所吸引。随着他们的专业知识的发展,他们被认为是小组和班级的资源。本研究考虑了如何让学生有机会在合作设计体验中使用各种工具以多种模式进行创作,这可能为专家身份的发展提供机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Texture, Buttons, Sound and Code: Modal Preference and the Formation of Expert Identities
This paper examines a making project in a 9th grade English language arts (ELA) class through the lenses of multimodality and identity. Students retold popular picture books in a tactile form for an audience of children with visual impairments. They embedded audio in 3D printed pages using copper tape and Makey Makey boards that interacted with Scratch programs to play student-composed sound. Some students gravitated to certain modes and tools while designing their tactile books. As they developed expertise, they were recognized as resources within their groups and class. This study considers how giving students the opportunity to compose in multiple modes with a variety of tools during a collaborative design experience may offer opportunities for the development of expert identities.
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