高中生同伴从众、时间管理与网络游戏成瘾

Ganjar Suargani, Muslikah
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引用次数: 0

摘要

——本研究旨在探讨同伴从众和时间管理与学生网络游戏成瘾的部分或同时的相关性。本研究采用相关定量设计。样本采用有目的抽样,从140名学生中选出100名学生。数据采用同伴从众量表、时间管理行为量表和游戏成瘾量表收集。尺度系数为0,311 ~ 0,697;0.262 - -0.769;0.393 ~ 0.761, alpha值为0.685;0.869;和0.889。数据分析技术采用多元回归分析。结果表明,同伴从众与网络游戏成瘾存在显著相关(R=0.493;F (2.970) =15.546;p = < 0.01)。时间管理与网络游戏成瘾之间也存在显著相关(R=0.105;F (4.930) =4.142;p = < 0.05)。同伴从众、时间管理与网络游戏成瘾也有相似的关系(R=0.598;F (6930) = 8615;p = < 0.01)。这意味着,建议指导和咨询教师进行一种可以降低游戏成瘾程度的治疗,例如通过教导学生设定目标和目标来管理他们的时间来提供经典指导。同时提供小组辅导,减少网游成瘾行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Peer Conformity, Time Management and Online Game Addiction to High Schoolers
---The research was aimed to investigate the correlation between peer conformity and time management with online game addiction in students partially or simultaneously. The research used correlational quantitative design. The sample used purposive sampling, 100 students chosen from 140 students. Data collected using Peer Conformity Vignettes, Time Management Behaviour Scale, and Gaming Addiction Scale. The scale coefficient was 0,311-0,697; 0.262-0.769; and 0.393-0.761 with an alpha score of 0.685; 0.869; and 0.889. The data analysis technique used multiple regression analysis. The results showed that there was a significant correlation between peer conformity and online game addiction (R=0.493; F (2.970) =15.546; p=<0.01). Between time management and online game addiction there is also a significant relationship (R=0.105; F (4.930) =4.142; p=<0.05). Similar results between peer conformity and time management also had a significant relation with online gaming addiction (R=0.598; F (6,930) =8,615; p=<0.01). Which means it is recommended to guidance and counselling teachers conduct a treatment that can reduce the level of gaming addiction, such as providing classical guidance by teaching students to set target and goals to manage their time. Also provide group counselling to reduce online game addiction behaviour.
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