SPHinX认证技术:扩展现实中的安全绘画认证

D. Bologna, Vincenzo Micciché, Giovanni Violo, Alessandro Visconti, Alberto Cannavò, Fabrizio Lamberti
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引用次数: 0

摘要

身临其境的虚拟现实中的身份验证,以及更普遍的扩展现实应用是日益增长的需求。在虚拟环境中粗暴地采用2D身份验证方案可能会引发安全性和可用性问题。提出了一种新的基于解锁模式的三维(3D)身份验证方案SPHinX。用户可以通过在3D对象上绘制(追踪)图案来进行身份验证。通过这种方式,可以利用3D交互使身份验证方案不容易受到不同类型的攻击,例如肩部冲浪。一项涉及16名参与者的用户研究,目的是比较一些关于要画的物体形状、单一或多个图案的使用以及多因素认证的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality
Authentication in immersive virtual reality, and more in general, into extended reality applications is a growing need. The crude adoption of 2D authentication schemes into virtual environments could raise security and usability issues. This paper proposes SPHinX, a novel three-dimensional (3D) authentication scheme based on unlocking patterns. Users can authenticate by painting (tracing) patterns on a 3D object. In this way, 3D interactions can be leveraged to make the authentication scheme less vulnerable to different types of attacks, e.g., shoulder surfing. A user study was carried out by involving 16 participants with the aim to compare a number of alternatives concerning the shape of the object to be painted, the use of single or multiple patterns, and multi-factor authentication.
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