Susalti Nur Arsyad, Runniarsiti Runniarsiti, A. Swandi, A. Fauzan, S. Viridi, Burhan Burhan, Sri Rahmadhanningsih
{"title":"健身教育测试提高英语学习成绩","authors":"Susalti Nur Arsyad, Runniarsiti Runniarsiti, A. Swandi, A. Fauzan, S. Viridi, Burhan Burhan, Sri Rahmadhanningsih","doi":"10.31539/joeai.v6i1.4954","DOIUrl":null,"url":null,"abstract":"ABSTRACT \nThis study aims to test the effectiveness of educational game-based digital learning media in improving grade IV elementary school English learning outcomes. The pre-experimental design and One Group Pretest-Posttest were used in this study with a sample of 20 students in a school in Makassar. Pretests and posttests are given to learners to obtain data on improving learning outcomes, which are then analyzed using t-tests and N-Gain. The results showed that there was a significant difference in test results between pretest and posttest seen from the sig.2-tailed value of 0.000, where this result was smaller than 0.05. In addition, an N-Gain of 0.49 indicates a moderate category and indicates that the trial of educational game-based digital learning media can improve student learning outcomes. Educational games can be used as an effective learning medium in the learning process and need to be developed in a better direction. \n \nKeywords: Learning Media, Educational Games, Learning Outcomes.","PeriodicalId":120998,"journal":{"name":"Journal of Education and Instruction (JOEAI)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Uji Coba Gim Edukasi dalam Meningkatkan Hasil Belajar Bahasa Inggris\",\"authors\":\"Susalti Nur Arsyad, Runniarsiti Runniarsiti, A. Swandi, A. Fauzan, S. Viridi, Burhan Burhan, Sri Rahmadhanningsih\",\"doi\":\"10.31539/joeai.v6i1.4954\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT \\nThis study aims to test the effectiveness of educational game-based digital learning media in improving grade IV elementary school English learning outcomes. The pre-experimental design and One Group Pretest-Posttest were used in this study with a sample of 20 students in a school in Makassar. Pretests and posttests are given to learners to obtain data on improving learning outcomes, which are then analyzed using t-tests and N-Gain. The results showed that there was a significant difference in test results between pretest and posttest seen from the sig.2-tailed value of 0.000, where this result was smaller than 0.05. In addition, an N-Gain of 0.49 indicates a moderate category and indicates that the trial of educational game-based digital learning media can improve student learning outcomes. Educational games can be used as an effective learning medium in the learning process and need to be developed in a better direction. \\n \\nKeywords: Learning Media, Educational Games, Learning Outcomes.\",\"PeriodicalId\":120998,\"journal\":{\"name\":\"Journal of Education and Instruction (JOEAI)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Education and Instruction (JOEAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31539/joeai.v6i1.4954\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Education and Instruction (JOEAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31539/joeai.v6i1.4954","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Uji Coba Gim Edukasi dalam Meningkatkan Hasil Belajar Bahasa Inggris
ABSTRACT
This study aims to test the effectiveness of educational game-based digital learning media in improving grade IV elementary school English learning outcomes. The pre-experimental design and One Group Pretest-Posttest were used in this study with a sample of 20 students in a school in Makassar. Pretests and posttests are given to learners to obtain data on improving learning outcomes, which are then analyzed using t-tests and N-Gain. The results showed that there was a significant difference in test results between pretest and posttest seen from the sig.2-tailed value of 0.000, where this result was smaller than 0.05. In addition, an N-Gain of 0.49 indicates a moderate category and indicates that the trial of educational game-based digital learning media can improve student learning outcomes. Educational games can be used as an effective learning medium in the learning process and need to be developed in a better direction.
Keywords: Learning Media, Educational Games, Learning Outcomes.