学龄前儿童创造性学习环境的社会活动维度分析

Marleny Luque Carbajal, M. Cecília C. Baranauskas
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引用次数: 5

摘要

几篇已发表的论文讨论了如何在课堂上鼓励创造力。一个新兴的概念是创造性学习,它试图理解、实验和定义旨在促进创造力的方法和学习环境。作为认知科学的一个新分支,行为理论家认为,认知和创造力总是通过与环境和环境中其他主体的实时互动而产生的。社会活动系统是对活动系统概念的扩展,将注意力集中在人类(通过身体感官)和技术的动态耦合中的社会文化价值上。这项工作旨在探索和理解学龄前儿童在与有形编程环境(TaPrEC+mBot)互动时的创造过程,该环境允许通过排列木块对机器人汽车进行编程。该分析利用了社会活动系统的物理、数字和社会维度。结果表明,孩子们通过他们的身体感受到特别的参与,并参与到创造自己的编程场景的活动中。他们还认为,孩子们的推理和行为似乎与他们的身体运动、他们的身体、社会和数字体验以及与有形编程环境的互动有关或受其影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing the socioenactive dimensions of creative learning environments with preschool children
Several published papers discuss how to encourage creativity in the classroom. An emerging concept is creative learning, which attempts to understand, experiment, and define methodologies and learning environments designed to promote creativity. Enaction theorists, a new thread of cognitive science, understand that cognition and creativity always emerge through real-time interaction with the environment and other agents in that environment. Socioenactive systems are extensions to the enactive system concept, bringing attention to socio-cultural values in the dynamic coupling of the human (through the body senses) and technology. This work aims to explore and understand the creative process of preschool children during their interaction with a tangible programming environment (TaPrEC+mBot) that allows programming of a robot car by arranging wooden blocks. The analysis draws on the physical, digital, and social dimensions of socioenactive systems. The results show that the children felt especially involved through their bodies and engaged in the activity of creating their own programming scenario. They also suggest that the children's reasoning and behavior seem to be connected or influenced by their body movements and their physical, social and digital experience and interaction with the tangible programming environment.
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