{"title":"一种用于猫的摇篮游戏动画的三维字符串图形显示系统","authors":"Rahmat Budiarto, M. Yamada, H. Seki, H. Itoh","doi":"10.1109/PCCGA.1997.626169","DOIUrl":null,"url":null,"abstract":"Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string's dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed.","PeriodicalId":128371,"journal":{"name":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","volume":"73 6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A 3-D string figure display system for animating cat's cradle game\",\"authors\":\"Rahmat Budiarto, M. Yamada, H. Seki, H. Itoh\",\"doi\":\"10.1109/PCCGA.1997.626169\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string's dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed.\",\"PeriodicalId\":128371,\"journal\":{\"name\":\"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications\",\"volume\":\"73 6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PCCGA.1997.626169\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.1997.626169","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A 3-D string figure display system for animating cat's cradle game
Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string's dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed.