一种用于猫的摇篮游戏动画的三维字符串图形显示系统

Rahmat Budiarto, M. Yamada, H. Seki, H. Itoh
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引用次数: 1

摘要

实现了一个3D猫摇篮游戏动画的显示系统。我们系统的输入,手指动作,来源于用户。基于这个输入,我们动画了手指的动作,并显示了字符串图形的操作模式。一个稳定程序负责获得字符串图形的稳定状态。在计算机上处理字符串图形是困难的,因为字符串的动力学仍然是未知的。我们的系统使用交叉集表示方法来处理字符串图形。我们利用串图的一些局部变换来稳定它们。此外,还可以观察到弦图的拓扑特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 3-D string figure display system for animating cat's cradle game
Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string's dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed.
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