实体模型输入通过正交视图

H. Sakurai, D. Gossard
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引用次数: 114

摘要

本文描述了从二维正交投影中创建部件几何实体模型的基本研究结果。开发了一个交互式图形程序,允许通过从绘图中数字化输入组件几何形状的三个正射影视图。视图可以包含直线和圆弧,实心或虚线。在任何视图中,线条和圆弧的顺序和方向都没有限制。使用韦斯利-马可夫斯基程序的扩展,该程序构建了对象的三维实体模型。当投影模糊不清时,会产生多个实体模型。实体模型可以包含平面、圆柱、圆锥、球面和环面。实体模型的拓扑信息存储在翼边结构中。几何信息存储为顶点坐标和面方程。2D-3D转换程序为手动输入实体模型提供了一种强大的新方法,为所有交钥匙图形系统提供了一个通用接口,并且与现有的图纸扫描技术适当集成,为从现有图纸获取CAD/CAM数据库提供了一种强大的新方法。描述了该过程,给出了典型输入和输出的示例,并讨论了可能的扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solid model input through orthographic views
This paper describes the results of basic studies on procedures for creating solid models of component geometry from two-dimensional orthographic projections. An interactive graphic program was developed to allow the input of three orthographic views of a component geometry by digitizing from a drawing. The views may contain straight lines and circular arcs, solid or dashed. No restrictions are placed on the order or direction of lines and arcs in any view. Using an extension of the Wesley-Markowski procedure, the program constructs a three-dimensional solid model of the object. When the projections are ambiguous, multiple solid models are produced. The solid model may contain planar, cylindrical, conical, spherical and toroidal surfaces. Topological information of the solid model is stored in a winged edge structure. Geometric information is stored as vertex coordinates and surface equations. The procedure for 2D-3D conversion provides a powerful new method for manual input of solid models, a common interface to all turnkey graphics systems, and, properly integrated with existing technology for scanning of drawings, a powerful new method for acquisition of CAD/CAM data bases from existing drawings. The procedure is described, examples of typical input and output are shown, and possible extensions are discussed.
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