基于图像对的人脸自动建模与合成

Peng Dai, Guangyou Xu, Thomas B. Riegel, E. Hundt
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引用次数: 1

摘要

与传统的基于3D模型或基于图像的动画方法不同,本文提出了一种基于未校准相机拍摄的一张正面和半侧面面部图像生成面部动作和头部旋转的逼真面部动画的新方法。我们用二维线框模型表示人脸,并使用MPEG4 FAPs编码基本的面部动作。采用分层直接外观模型进行人脸特征定位。采用三维可变形模型进行姿态估计。通过仿射投影,将三维可变形模型和面部动作映射到二维面部模型和各种头部姿势的动作。利用提取的面部特征,通过RBF插值对粗糙的二维模型进行细化。姿态可变面部动画是通过在二维模型上合成面部动作和在正面和半侧面视图之间变形面部纹理来生成的。实验结果证明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automatic Face Modeling and Synthesis Based on Image Pairs
Unlike traditional 3D model based or image based animation methods, in this paper a novel approach is presented to generate both facial actions and head rotations for photo-realistic facial animation based on one frontal and one half-profile facial image taken with an uncalibrated camera. We represent faces with 2D wire-frame models and use MPEG4 FAPs to encode basic facial actions. Hierarchical Direct Appearance Model is employed for facial feature localization. 3D deformable model is applied for pose estimation. By affine projection 3D deformable model and facial actions are mapped to 2D facial models and actions at various head poses. Coarse 2D models are refined with extracted facial features by RBF interpolation. Pose-variable facial animation is generated by synthesizing facial actions on 2D models and morphing facial textures between frontal and halfprofile views. Experimental results demonstrate the effectiveness of our approach.
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