获得性脑损伤患者的手机记忆游戏:初步可用性研究

M. Morón, Rosa Yáñez-Gómez, Daniel Cascado Caballero, C. Suárez-Mejías, J. Sevillano
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引用次数: 5

摘要

记忆康复训练是后获得性脑损伤(包括脑血管意外(中风)和外伤性脑损伤)患者的一项重要活动。尽管已经开发了许多基于网络和计算机的交互式应用程序,但从这些用户的可用性角度来看,移动设备应用程序的使用还没有得到充分的研究。本文对一款移动设备内存游戏(在Android操作系统下从零开始开发)的可用性和可访问性进行了初步研究。这项研究,基于影子专家技术,允许改进原型,并为提高Android应用程序的可接受性提供有用的提示,不仅是获得性脑损伤患者,还有其他认知障碍患者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A mobile memory game for patients with Acquired Brain Damage: A preliminary usability study
Memory rehabilitation and training is an important activity for patients with Acquired Brain Damage, including Cerebral Vascular Accident (stroke) and Traumatic Brain Injury patients. Although many interactive web-based and computer applications have been developed, the use of mobile devices apps has not been sufficiently studied from the point of view of its usability for these users. In this paper, a preliminary usability and accessibility study of a memory game for mobile devices (developed from scratch under Android OS) is presented. This study, based on the Shadow Expert Technique, allows improving the prototype and provides useful hints for increasing acceptability of Android applications, not only by Acquired Brain Damage patients but also by other people with cognitive disorders.
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