设计、开发和评估一个严肃的电子游戏,以促进参观者在博物馆展览环境中的参与

Jessica Cordova-Rangel, Karina Caro
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引用次数: 1

摘要

博物馆面临着不同的挑战,从缺乏资金和员工到游客减少。由于游客缺乏兴趣,博物馆为公众创造了更多愉快的体验。文献表明,严肃游戏对游客是有益的,因为它们既能娱乐又能学习。另一方面,这种技术的设计主要是没有机会允许不断的变化,导致寿命短。在这项研究中,我们建议为Caracol Museo de Ciencias设计和开发一款严肃的电子游戏,灵感来自密室逃脱游戏机制,旨在提高游客的参与度,并通过博物馆工作人员在网页制作工具的帮助下不断更新游戏,为他们提供每次参观博物馆时不同的游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design, development, and evaluation of a serious video game to promote visitors' engagement in a museum exhibition context
Museums have different challenges form a lack of funding and staff to a decrease in visitors. Due to the lack of interest from visitors, museums have created more enjoyable experiences for the public. The literature has shown that serious games are beneficial to visitors, as they can both encompasses entertainment and learning. On the other hand, this technology is mainly designed without the opportunity to allow for constant changes, resulting in a short life span. In this research, we propose the design and development of a serious video game for Caracol Museo de Ciencias, inspired by escape room game mechanics, which aims to promote visitors' engagement and to provide them with a different game experience every time they visit the museum, through the continuous updating of the game by museum staff with the help of a web authoring tool.
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