交互式虚拟遗产漫游中的距离检测方法

M. Sunar, A. Zin, T. Sembok
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引用次数: 6

摘要

探索虚拟世界将给用户带来难忘的体验。一般来说,他们希望导航流畅,图像质量高。然而,当虚拟世界与物体数量同步增长时,导航就会被耽搁。然而,帧率可能变得不可接受。本文提出并研究了一种视点截锥体剔除的距离检测方法,以有效地加快马六甲古代虚拟漫游交互式虚拟遗产项目。法向六平面视图截锥体剔除方法使用平面方程来测试物体是否在可见区域内。然而,距离检测方法与普通六平面视锥不同。它是基于相机的参考点和测试对象,如果他们在观看范围内。结果表明,该方法能够在不牺牲视觉质量的前提下提高虚拟演练的渲染性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Range Detection Approach in Interactive Virtual Heritage Walkthrough
Exploring virtual world will give a memorable experience to the users. Generally, they are expecting smooth navigation with high quality image drawn into their eyes. Nevertheless, when the virtual world is growing simultaneously with the number of objects, the navigation will be detained. Yet, the frame rates can become unacceptable. In this paper, we present and examine range detection approach for view frustum culling to effectively speed-up the interactive virtual heritage project namely Ancient Malacca Virtual Walkthrough. Normal six plane view frustum culling approach use the plane equation to test whether objects is within the visible region. However, range detection approach is different with normal six plane view frustum. It is based on camera referential point and tests the objects if they are in the viewing range. The results show that this approach is able to increase the rendering performance of the virtual walkthrough without sacrificing the visual quality.
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