基于边缘的DFD(深度融合3D)显示,放大视角和最大感知深度

S. Suyama, Hirotsugu Yamamoto, Haruki Mizushina, H. Kuribayashi
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引用次数: 2

摘要

我们提出并开发了一种新的3D显示,称为“基于边缘的”深度融合3D (DFD)显示,它由所需3D图像的投影2D图像及其带间隙的边缘图像组成。这种基于边缘的DFD显示解决了传统DFD显示存在的三个问题。传统的DFD显示器通过改变具有相同形状的两个重叠图像之间的亮度比来控制感知深度。第一个问题是出现模糊的双重成像和重叠区域外的亮度分布不适当。第二个和第三个问题是狭窄的视角和限制最大感知深度。基于边缘的DFD显示仅通过改变边缘图像的亮度来改变感知深度。这就解决了第一个问题,因为一张图像总是清晰的2D图像。第二个和第三个问题是利用头部运动和模糊边缘图像来解决的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Edge-Based DFD (Depth-Fused 3D) Display with Enlarged Viewing Angle & Maximum Perceived Depth
We have proposed and developed a new 3D display, called an “edge-based” depth-fused 3D (DFD) display, which is composed of a projected 2D image of the desired 3D image and its edge image with a gap. This edge-based DFD display solves three problems in conventional DFD display. A conventional DFD display controls perceived depth by changing the luminance ratio between two overlapping images with the same shape. The first problem is the occurrence of obscure double imaging and an inappropriate luminance distribution outside the area of overlap. The second and third problems are a narrow viewing angle and restricted maximum perceived depth. The edge-based DFD display changes the perceived depth by changing the luminance of only the edge image. This solves the first problem because one image is always a clear 2D image. The second and third problems are solved by utilizing head movements and blurring of the edge image.
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