拟物化或扁平化设计:移动设备用户界面设计教育的未来方向

T. Page
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引用次数: 60

摘要

用户界面UI设计中的拟物化设计因其在智能手机应用设计中的有用性和目的而受到了很多关注和批评。本文探讨了拟物化在UI设计中是否仍有一席之地的争论。设计专业的学生进行了一项问卷调查,以确定他们对拟物化的认识以及他们对其在UI设计中的相关性的看法。结果显示他们缺乏对UI设计领域的了解,但一旦充分探索,他们同意拟物化是相关的,但不是作为一个独立的过程。然而,它已经被确定为一种设计工具,可以与其他过程结合使用,如谷歌UI设计探索拟极主义所示。他们还表示,他们发现这项研究对他们提高关于该主题的知识和发展他们作为设计师的技能非常有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Skeuomorphism or flat design: future directions in mobile device User Interface (UI) design education
Skeuomorphism in User Interface UI design has received much attention and criticism about its usefulness and purpose in the design of smartphone apps. The argument of whether or not skeuomorphism still has a place in UI design is explored in this paper. A questionnaire survey was undertaken by design students to establish their awareness of skeuomorphism and their opinion of its relevance in UI design. The results showed a lack of knowledge about the areas of UI design, but once fully explored they agreed that skeuomorphism is relevant but not as a stand-alone process. However, it has been identified as a design tool that may be used in conjunction with other processes as shown by Google UI design exploring skeuominimalism. They also come to state that they found the research was very useful to them in improving their knowledge on the topic and developing their skill set as a designer.
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