{"title":"增强残疾用户的计算机可访问性:一种针对运动技能障碍用户的基于动作的方法","authors":"Loay Alzubaidi, Ammar Elhassan, J. Alghazo","doi":"10.1109/NOORIC.2013.33","DOIUrl":null,"url":null,"abstract":"In this paper, we present an application as a solution to problems encountered when using PC's by users with motor skills impairment. This application utilizes the Microsoft Kinect Sensor and its Visual Studio SDK to write code that interacts with this novel device originally intended for gaming but now more and more popular with learning, multimedia and entertainment systems. Preliminary results from prototype testing show that the system is usable and has good potential. The intended initial domain of the application is teaching the Muslim holy book (Quran), although the ideas and application software can be adapted as a learning tool for students with disabilities in general.","PeriodicalId":328341,"journal":{"name":"2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences","volume":"91 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Enhancing Computer Accessibility for Disabled Users: A Kinect-Based Approach for Users with Motor Skills Disorder\",\"authors\":\"Loay Alzubaidi, Ammar Elhassan, J. Alghazo\",\"doi\":\"10.1109/NOORIC.2013.33\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present an application as a solution to problems encountered when using PC's by users with motor skills impairment. This application utilizes the Microsoft Kinect Sensor and its Visual Studio SDK to write code that interacts with this novel device originally intended for gaming but now more and more popular with learning, multimedia and entertainment systems. Preliminary results from prototype testing show that the system is usable and has good potential. The intended initial domain of the application is teaching the Muslim holy book (Quran), although the ideas and application software can be adapted as a learning tool for students with disabilities in general.\",\"PeriodicalId\":328341,\"journal\":{\"name\":\"2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences\",\"volume\":\"91 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NOORIC.2013.33\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NOORIC.2013.33","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
在本文中,我们提出了一个应用程序,以解决运动技能障碍的用户在使用PC时遇到的问题。这个应用程序利用微软Kinect传感器及其Visual Studio SDK编写代码,与这个最初用于游戏的新设备交互,但现在越来越受学习,多媒体和娱乐系统的欢迎。初步的样机测试结果表明,该系统是可用的,具有良好的发展潜力。该应用程序最初的目的是教授穆斯林圣书(古兰经),尽管其思想和应用软件可以作为一般残疾学生的学习工具。
Enhancing Computer Accessibility for Disabled Users: A Kinect-Based Approach for Users with Motor Skills Disorder
In this paper, we present an application as a solution to problems encountered when using PC's by users with motor skills impairment. This application utilizes the Microsoft Kinect Sensor and its Visual Studio SDK to write code that interacts with this novel device originally intended for gaming but now more and more popular with learning, multimedia and entertainment systems. Preliminary results from prototype testing show that the system is usable and has good potential. The intended initial domain of the application is teaching the Muslim holy book (Quran), although the ideas and application software can be adapted as a learning tool for students with disabilities in general.