游戏化在提高学龄前儿童阅读能力中的作用:通过益智游戏进行融合

Sheerin Ungau, Felicia Nasip, Kani Linyaw, Yusimah Yusop, Tang Tien Mee
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引用次数: 0

摘要

本研究探讨益智游戏对学龄前儿童马来语阅读技能学习的效果。本研究的重点是通过益智游戏来灌输混合技能,因为在学习阅读的过程中,最重要的因素之一是拼读,它涉及到字母识别和音位分割的技能。本研究以两名教师和28名学龄前儿童为研究对象,其中17名来自西连一所小学的学龄前儿童,11名来自巴达万一所学校的学龄前儿童。这些5到6岁的学龄前儿童被分成红蓝两队。他们的学前班老师在休息日监视他们。收集数据的方法有两种:访谈法和观察法。通过半结构化访谈获取教师对干预措施的意见,并对学龄前儿童进行观察。这两个学龄前儿童的研究结果表明,通过益智游戏提高阅读技能的混合表现出更显著的学习效益,并且在协作、准备、理解和共享心理模型方面是有效的。学龄前儿童在参与益智游戏的学习过程中表现出更大的兴趣。这个游戏可以在英语课上使用,也可以在一个更大的空间里玩,比如大厅,让学龄前的孩子更容易移动。未来的改进可以集中在数字化游戏化上,提供更令人兴奋和互动的游戏玩法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in Improving Reading Skills of Preschool Children: Blending Through Puzzle Game
This study explores the effectiveness of puzzle games in improving the learning of Malay Language reading skills among preschool children. The study focuses on inculcating blending skills through puzzle games since one of the most critical elements in learning reading is phonics which involves the skills of letter recognition and phonemic segmentation. Two teachers and twenty-eight preschool children were involved in this study, consisting of 17 preschool children from one of the primary schools in Serian and 11 preschool children from one of the schools in Padawan. These preschool children between the age of five and six were divided into two teams of red and blue. Their preschool teacher monitored them during playday. Two methods were involved in collecting the data: interview and observation. Teachers' opinions on the interventions were acquired in semi-structured interviews, and preschool children were observed. These two preschools' findings show that blending through puzzle games in improving reading skills displays more significant learning benefits and is effective in collaboration, readiness, understanding, and shared mental models. Preschool children show more interest in participating in puzzle games' learning process. The game could be used for English classes and played in a larger space, such as a hall, to make it easier for preschool children to move. Future enhancements could focus on digitalised gamification that can provide more exciting and interactive gameplay.
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