使用定制游戏传感器的多平台疼痛评估工具

F. Spyridonis, Tor-Morten Grønli, Ioannis Paraskevopoulos, G. Ghinea
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引用次数: 0

摘要

在过去的几年里,利用商业游戏设备来开发新颖的互动解决方案,以支持护理的提供,引起了相当大的兴趣。然而,近年来,这种解决方案的发展与临床评估众所周知的具有挑战性的疼痛经验已经落后。在本文中,我们提出了一个概念设计和一个使用微软Kinect作为交互方法进行疼痛评估的示例工具。过去的研究表明,虚拟现实,尤其是Kinect,在管理和减少。预计我们的工具将提供更自然的用户体验,使疼痛患者也可以在临床环境或舒适的家庭环境中评估他们的疼痛体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors
The use of commercial game devices for the purpose of developing novel interactive solutions in order to support the provision of care has attracted considerable interest over the last years. However, the development of such solutions to use with the clinical assessment of the notoriously challenging experience of pain has fallen behind in recent years. In this paper, we present a proposed conceptual design and one example tool for pain assessment using Microsoft Kinect as the interaction method. Past research demonstrated the usefulness of Virtual Reality, and especially Kinect, in the management and reduction of. It is anticipated that our tool will provide a more natural user experience that enables pain sufferers to also assess their pain experience either in a clinical setting or in the comfort of a home environment.
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