评价3D动画的情感特征

Chao Feng, L. Bartram, B. Riecke
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引用次数: 18

摘要

抽象运动纹理广泛应用于视觉设计和沉浸式环境中,如游戏,以赋予环境或呈现以情感。虽然视觉设计师和艺术家小心地操纵视觉元素,如颜色、形式和运动来唤起情感,但理解运动的哪些方面对这一点的贡献仍然是设计师的工艺问题,而不是经过验证的原则。我们报告了一项关于3D纹理或运动场景中运动的简单特征如何促进情感激发的实证研究。研究人员招募了12名大学生来评估一系列3D动画。结果表明,速度、方向、路径曲率和形状等基本运动属性对效果、舒适度、紧迫性和强度等情感印象有显著影响,提示了该设计空间的应用和探索方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating affective features of 3D motionscapes
Abstract motion textures are widely applied in visual design and immersive environments such as games to imbue the environment or presentation with affect. While visual designers and artists carefully manipulate visual elements such as colour, form and motion to evoke affect, understanding what aspects of motion contribute to this still remains a matter of designer craft rather than validated principle. We report an empirical study of how simple features of motion in 3D textures, or motionscapes, contribute to the elicitation of affect. 12 university students were recruited to evaluate a series of 3D motionscapes. Results showed basic motion properties including speed, direction, path curvature and shape had significant influence on affective impressions such as valence, comfort, urgency and intensity, suggesting further directions for applications and explorations in this design space.
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