一个在3D空间中渲染半透明2D UI元素的解决方案

Nenad Jovanovic, Goran Stupar, N. Teslic, M. Bjelica
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引用次数: 0

摘要

本文描述了一个渲染系统,用于在3D空间中渲染半透明的2D UI元素(例如图像和文本)。所实现的系统和算法的很大一部分致力于在三维空间中绘制由多个简单元素在同一平面上组成的复合二维元素。所描述的方法被合并到一个UI开发框架中,该框架被几个为消费电子设备开发的实际应用程序所使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
One solution for rendering translucent 2D UI elements in 3D space
This paper describes a rendering system designed to render translucent 2D UI elements (e.g. images and text) in 3D space. Significant part of the implemented system and algorithm is dedicated to rendering of composite 2D elements consisting of multiple simple elements in the same plane in 3D space. The described approach was incorporated in a UI development framework which is used by several real world applications developed for consumer electronics devices.
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