增加学生对TGT学习模式的概念掌握和学习活动

Nur Isnaeni
{"title":"增加学生对TGT学习模式的概念掌握和学习活动","authors":"Nur Isnaeni","doi":"10.37842/sinau.v8i2.99","DOIUrl":null,"url":null,"abstract":"The reality in the field shows that student learning activities are still low, low learning activities can affect the mastery of student concepts, low student participation when teaching and learning activities, students are less enthusiastic about the delivery of teaching materials conducted by teachers (models / methods do not vary), student motivation in learning is still low. Learning objectives can be in the form of an increase in mastery of concepts and an increase in student learning activities or an increase in other potential students have. The application of the TGT Cooperative Learning Model (Times Games Tournament) is expected to be a solution for solving passive learning problems. The results showed: students' mastery of concepts increased after applying the TGT model, this can be evidenced by the difference in the pre-test average value of 40.8 and the post-test average value of 74.3. In addition there are differences in the mastery of the concept of the experimental class and the control class. Measurement of learning activities of control class students get the highest value on the listening activities indicator while in the experimental class the highest indicator leads to emotional activities. The implementation of the TGT (Teams Games Tournament) cooperative learning model to improve the mastery of concepts and student learning activities as a whole can be carried out well and can facilitate learning activities. The application of the TGT cooperative learning model gets a positive response from students \n ","PeriodicalId":199738,"journal":{"name":"SINAU : Jurnal Ilmu Pendidikan dan Humaniora","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"PENINGKATAN PENGUASAAN KONSEP DAN AKTIVITAS BELAJAR SISWA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TIMES GAMES TOURNAMENT) PADA MATERI SISTEM SARAF DI SMA YABUJAH INDRAMAYU TAHUN 2020/2021\",\"authors\":\"Nur Isnaeni\",\"doi\":\"10.37842/sinau.v8i2.99\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The reality in the field shows that student learning activities are still low, low learning activities can affect the mastery of student concepts, low student participation when teaching and learning activities, students are less enthusiastic about the delivery of teaching materials conducted by teachers (models / methods do not vary), student motivation in learning is still low. Learning objectives can be in the form of an increase in mastery of concepts and an increase in student learning activities or an increase in other potential students have. The application of the TGT Cooperative Learning Model (Times Games Tournament) is expected to be a solution for solving passive learning problems. The results showed: students' mastery of concepts increased after applying the TGT model, this can be evidenced by the difference in the pre-test average value of 40.8 and the post-test average value of 74.3. In addition there are differences in the mastery of the concept of the experimental class and the control class. Measurement of learning activities of control class students get the highest value on the listening activities indicator while in the experimental class the highest indicator leads to emotional activities. The implementation of the TGT (Teams Games Tournament) cooperative learning model to improve the mastery of concepts and student learning activities as a whole can be carried out well and can facilitate learning activities. The application of the TGT cooperative learning model gets a positive response from students \\n \",\"PeriodicalId\":199738,\"journal\":{\"name\":\"SINAU : Jurnal Ilmu Pendidikan dan Humaniora\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SINAU : Jurnal Ilmu Pendidikan dan Humaniora\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37842/sinau.v8i2.99\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SINAU : Jurnal Ilmu Pendidikan dan Humaniora","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37842/sinau.v8i2.99","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

实地的实际情况表明,学生的学习活动仍然很低,低的学习活动会影响学生对概念的掌握,学生在教学和学习活动中的参与度很低,学生对教师所进行的教材传递的热情不高(模式/方法不变),学生的学习动机仍然很低。学习目标的形式可以是增加对概念的掌握,增加学生的学习活动,或者增加学生的其他潜力。TGT合作学习模式(时代游戏锦标赛)的应用有望成为解决被动学习问题的解决方案。结果表明:运用TGT模型后,学生对概念的掌握程度有所提高,测前平均值为40.8,测后平均值为74.3。此外,实验班与对照班对概念的掌握程度也存在差异。在学习活动测量中,控制班学生在听力活动指标上得分最高,而实验班学生在情感活动指标上得分最高。实施TGT (Teams Games Tournament)合作学习模式,提高学生对概念的掌握程度,使学生的学习活动从整体上得到很好的开展,能够促进学习活动的开展。TGT合作学习模式的应用得到了学生的积极响应
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENINGKATAN PENGUASAAN KONSEP DAN AKTIVITAS BELAJAR SISWA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TIMES GAMES TOURNAMENT) PADA MATERI SISTEM SARAF DI SMA YABUJAH INDRAMAYU TAHUN 2020/2021
The reality in the field shows that student learning activities are still low, low learning activities can affect the mastery of student concepts, low student participation when teaching and learning activities, students are less enthusiastic about the delivery of teaching materials conducted by teachers (models / methods do not vary), student motivation in learning is still low. Learning objectives can be in the form of an increase in mastery of concepts and an increase in student learning activities or an increase in other potential students have. The application of the TGT Cooperative Learning Model (Times Games Tournament) is expected to be a solution for solving passive learning problems. The results showed: students' mastery of concepts increased after applying the TGT model, this can be evidenced by the difference in the pre-test average value of 40.8 and the post-test average value of 74.3. In addition there are differences in the mastery of the concept of the experimental class and the control class. Measurement of learning activities of control class students get the highest value on the listening activities indicator while in the experimental class the highest indicator leads to emotional activities. The implementation of the TGT (Teams Games Tournament) cooperative learning model to improve the mastery of concepts and student learning activities as a whole can be carried out well and can facilitate learning activities. The application of the TGT cooperative learning model gets a positive response from students  
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信