探索第三人称灵魂出窍体验的最佳视角

T. Kosch, R. Boldt, Matthias Hoppe, Pascal Knierim, Markus Funk
{"title":"探索第三人称灵魂出窍体验的最佳视角","authors":"T. Kosch, R. Boldt, Matthias Hoppe, Pascal Knierim, Markus Funk","doi":"10.1145/2910674.2910720","DOIUrl":null,"url":null,"abstract":"The way human perceive their environment depends strongly on the senses they have. One of them is the natural first person view using their eyes, which is limited regarding the field of view, perceived wavelengths or angular resolution. A third person view, which is often used in video games to provide a better visibility of the avatar and its surroundings, could overcome the limitations mentioned above to change the way humans visually perceive their environment. In this paper, we use an existing prototype consisting of a head-mounted display with an external camera to investigate the impact of a third person view regarding user experience and the evaluation of viewing angles. Besides manual view positioning by a user, we used an autonomic navigation task to compare both approaches. Results show that autonomic positioning shows significantly less errors than a manual positioning of the camera.","PeriodicalId":359504,"journal":{"name":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Exploring the Optimal Point of View in Third Person Out-of-Body Experiences\",\"authors\":\"T. Kosch, R. Boldt, Matthias Hoppe, Pascal Knierim, Markus Funk\",\"doi\":\"10.1145/2910674.2910720\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The way human perceive their environment depends strongly on the senses they have. One of them is the natural first person view using their eyes, which is limited regarding the field of view, perceived wavelengths or angular resolution. A third person view, which is often used in video games to provide a better visibility of the avatar and its surroundings, could overcome the limitations mentioned above to change the way humans visually perceive their environment. In this paper, we use an existing prototype consisting of a head-mounted display with an external camera to investigate the impact of a third person view regarding user experience and the evaluation of viewing angles. Besides manual view positioning by a user, we used an autonomic navigation task to compare both approaches. Results show that autonomic positioning shows significantly less errors than a manual positioning of the camera.\",\"PeriodicalId\":359504,\"journal\":{\"name\":\"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2910674.2910720\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2910674.2910720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

人类感知环境的方式在很大程度上取决于他们的感官。其中之一是用眼睛自然的第一人称视角,这在视野、感知波长或角度分辨率方面是有限的。电子游戏中经常使用的第三人称视角能够更好地呈现角色及其周围环境,它可以克服上述限制,改变人类视觉感知环境的方式。在本文中,我们使用一个现有的原型,包括一个带有外部摄像头的头戴式显示器,来研究第三人称视角对用户体验和视角评估的影响。除了用户手动视图定位外,我们还使用自主导航任务来比较这两种方法。结果表明,与手动定位相比,自动定位的误差要小得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Optimal Point of View in Third Person Out-of-Body Experiences
The way human perceive their environment depends strongly on the senses they have. One of them is the natural first person view using their eyes, which is limited regarding the field of view, perceived wavelengths or angular resolution. A third person view, which is often used in video games to provide a better visibility of the avatar and its surroundings, could overcome the limitations mentioned above to change the way humans visually perceive their environment. In this paper, we use an existing prototype consisting of a head-mounted display with an external camera to investigate the impact of a third person view regarding user experience and the evaluation of viewing angles. Besides manual view positioning by a user, we used an autonomic navigation task to compare both approaches. Results show that autonomic positioning shows significantly less errors than a manual positioning of the camera.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信