制定电子零售行业游戏化电子服务质量标准

Reihaneh Alsadat Tabaeeian, Majid Mohammad Shafiee, A. Ansari
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引用次数: 1

摘要

目的研究电子零售业游戏化电子服务质量(GE-SQ)的测量方法。设计/方法/方法本文采用混合方法来开发和验证GE-SQ的规模。首先,对文献进行梳理,并对14位专家进行访谈,探讨初步项目和主题。从伊朗的在线客户中收集了215名参与者的样本。对该样本进行解释因子分析(EFA)以验证分类主题。接下来,验证性因子分析(CFA)被用来确认549个在线客户的样本所建立的维度的有效性。结果提取了26个条目,并将其分为6个维度。“易用性”、“可靠性”、“情感吸引力”、“互动性”、“安全性”和“视觉吸引力”被确定为电子零售业GE-SQ量表的维度。所编制的量表包含6个维度、26个条目,其效度得到了证实。原创性/价值本研究发现GE-SQ是一个有效且可靠的量表,具有六个维度来衡量电子零售的电子服务质量。这一发现对服务质量和零售文献有重要的学术贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a scale for gamified e-service quality in the e-retailing industry
PurposeThis paper aims to develop a validated scale that can help in measuring the gamified e-service quality (GE-SQ) in the e-retailing industry.Design/methodology/approachThe paper uses a mixed-method approach to develop and validate a scale for GE-SQ. First, reviewing the literature and interviewing with 14 experts were conducted to explore the initial items and themes. A sample of 215 participants was collected from online customers in Iran. Explanatory factor analysis (EFA) was conducted to this sample to validate the categorized themes. Next, confirmatory factor analysis (CFA) was used to confirm the validity of the established dimensions by a sample of 549 online customers.FindingsThe results extracted 26 items and categorized them to 6 dimensions. “Ease of use”, “reliability”, “emotional appeal”, “interactivity”, “security” and “visual appeal” have been identified as the dimensions of the GE-SQ scale in the e-retailing industry. The validity of the developed scale containing 6 dimensions and 26 items was confirmed.Originality/valueThis research identified GE-SQ as a valid and reliable scale with six dimensions for measuring e-service quality in e-retailing. This finding has made significant academic contributions to the service quality and the retailing literature.
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