{"title":"基于增强现实的美术馆移动导览设计研究","authors":"Nan Ma","doi":"10.1109/dsins54396.2021.9670596","DOIUrl":null,"url":null,"abstract":"According to the current application of augmented reality and art appreciation, this study is to design a set of guide tool with mobile augmented reality in painting appreciation, and compare the learning performance of students using the augmented reality guide with those using the audio guide and without any assistance devices. This research was adopted the quasi-experimental design with nonequivalent pretest-post-test design, and the participants were 135 undergraduates. The independent variables were three painting guide ways; the dependent variables included learning outcomes, flow experience and learners’ attitude on the use and acceptance of guide systems.The results showed that: (a) the augmented reality guide promoted the learning performance in painting appreciation; (b) the augmented reality guide promoted the flow experience; (c) some of the learners had positive attitudes on the use and acceptance of the mobile augmented reality guide system; (d) overview of the above factors, we could summarize standardized services of the mobile augmented reality guide system.","PeriodicalId":243724,"journal":{"name":"2021 International Conference on Digital Society and Intelligent Systems (DSInS)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Research on the Design of Mobile Guiding in Art Museum Based on Augmented Reality\",\"authors\":\"Nan Ma\",\"doi\":\"10.1109/dsins54396.2021.9670596\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"According to the current application of augmented reality and art appreciation, this study is to design a set of guide tool with mobile augmented reality in painting appreciation, and compare the learning performance of students using the augmented reality guide with those using the audio guide and without any assistance devices. This research was adopted the quasi-experimental design with nonequivalent pretest-post-test design, and the participants were 135 undergraduates. The independent variables were three painting guide ways; the dependent variables included learning outcomes, flow experience and learners’ attitude on the use and acceptance of guide systems.The results showed that: (a) the augmented reality guide promoted the learning performance in painting appreciation; (b) the augmented reality guide promoted the flow experience; (c) some of the learners had positive attitudes on the use and acceptance of the mobile augmented reality guide system; (d) overview of the above factors, we could summarize standardized services of the mobile augmented reality guide system.\",\"PeriodicalId\":243724,\"journal\":{\"name\":\"2021 International Conference on Digital Society and Intelligent Systems (DSInS)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Digital Society and Intelligent Systems (DSInS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/dsins54396.2021.9670596\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Digital Society and Intelligent Systems (DSInS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/dsins54396.2021.9670596","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on the Design of Mobile Guiding in Art Museum Based on Augmented Reality
According to the current application of augmented reality and art appreciation, this study is to design a set of guide tool with mobile augmented reality in painting appreciation, and compare the learning performance of students using the augmented reality guide with those using the audio guide and without any assistance devices. This research was adopted the quasi-experimental design with nonequivalent pretest-post-test design, and the participants were 135 undergraduates. The independent variables were three painting guide ways; the dependent variables included learning outcomes, flow experience and learners’ attitude on the use and acceptance of guide systems.The results showed that: (a) the augmented reality guide promoted the learning performance in painting appreciation; (b) the augmented reality guide promoted the flow experience; (c) some of the learners had positive attitudes on the use and acceptance of the mobile augmented reality guide system; (d) overview of the above factors, we could summarize standardized services of the mobile augmented reality guide system.