实现增强现实媒体Pengenalan硬件Dengan方法多媒体开发生命周期Dan原型

Melinia Dini Afrian, Pradana Ananda Raharja
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引用次数: 0

摘要

-在SD Islam Plus masythoh,老师们采用的学习活动往往是传统的,比如引入计算机硬件。学习需要教学辅助来提高学生的理解能力,但是有限的设备使得学生很难理解计算机硬件。增强现实技术可以通过使用多媒体开发生命周期和原型软件开发方法,将标记作为目标,将计算机硬件可视化为系统中的3D对象,从而提供解决方案。该方法采用黑盒测试方法开发多媒体软件系统中的测试应用。BlackBox测试结果表明,应用程序的所有功能都能很好地运行。然后用系统可用性量表法进行可用性测试。选取的数据为30份四年级学生填写的问卷数据样本。在得到的测试中,SUS的平均值为83.1。因此可以解释,应用程序测试获得“B”级,谓词为“优秀”,可接受范围类别中的结论为“高”,用户接受该应用程序的范围较高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementasi Augmented Reality Media Pengenalan Hardware Dengan Metode Multimedia Development Life Cycle Dan Prototype
- Learning activities at SD Islam Plus Masyithoh that teachers apply tend to be conventional, as in the introduction of computer hardware. The learning requires teaching aids to improve students' understanding, but the limited facilities make it difficult for students to understand computer hardware. Augmented Reality technology can provide a solution by applying markers as targets to visualize computer hardware into 3D objects in the system using the Multimedia Development Life Cycle and Prototype software development methods. This method uses the black box testing method to develop multimedia software systems in testing the application. The results obtained from BlackBox testing show that all application features' functions can run well. Then usability testing with the System Usability Scale method. The data taken are 30 samples of questionnaire data that 4th-grade students have filled out. In the test obtained, the average value of SUS is 83.1. So it can interpretation that the application testing receives a grade of "B" with the predicate "Excellent", and the conclusion in the Acceptability Ranges category is "High", with a high range of user acceptance of the application.
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