对商业模式创新的游戏化设计进行分类

Stavros Lounis, K. Pramatari, G. Doukidis
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引用次数: 0

摘要

在游戏化的时代以及该领域各自的研究进展中,从2010年开始,在其商业模式创新前景中引入游戏化解决方案的公司数量有所增加。我们研究了在整个文献中发现的与组织运作的商业模式并行实施游戏化解决方案的决策的人工游戏化结果,以确定总体商业模式是否与他们在创新过程中选择的游戏化解决方案类型相关。此外,我们的目标是检查在跨行业选定的系统中实施的游戏化设计决策,以提取有价值的输入,这将有助于具有类似商业模式的公司的决策者得出与他们自己潜在的游戏化实施相关的明智决策。在这篇短文中,我们描述了我们的研究方法和利用圣加仑商业模式导航员TM中确定的商业模式的最新进展,与商业模式画布和游戏化解决方案并行,作为发现潜在有价值模式的手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TOWARDS A TAXONOMY OF GAMIFICATION DESIGNS FOR BUSINESS MODEL INNOVATION
In an era of gamification and the respective research advances in the field, starting from 2010 a rise is observed in the number of companies introducing a gamification solution in their outlook towards innovation in their business model. We study artefact gamification outcomes of decisions to implement a gamification solution in parallel with the business model the organization operates under found across the literature, in order to identify whether the overarching business model correlates with the type of gamification solution selected for development in the course of their efforts for innovation. Furthermore, we aim to examine the gamification design decisions implemented in selected systems across industries in order to extract valuable input that will help decision makers of companies of similar business models derive to an informed decision relative to their own potential gamification implementation. In this short paper we describe our research approach and recent progress on the utilization of the business models’ patterns identified in the St. Gallen’s Business Model Navigator TM in parallel to the Business Model Canvas and to gamification solutions as means to uncover potentially valuable patterns.
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