S. Semerikov, T. Vakaliuk, I. Mintii, V. Hamaniuk, V. Soloviev, O. Bondarenko, P. Nechypurenko, S. Shokaliuk, N. Moiseienko, D. Shepiliev
{"title":"沉浸式电子学习资源:设计方法","authors":"S. Semerikov, T. Vakaliuk, I. Mintii, V. Hamaniuk, V. Soloviev, O. Bondarenko, P. Nechypurenko, S. Shokaliuk, N. Moiseienko, D. Shepiliev","doi":"10.1145/3526242.3526264","DOIUrl":null,"url":null,"abstract":"Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process.","PeriodicalId":288048,"journal":{"name":"Digital Humanities Workshop","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Immersive E-Learning Resources: Design Methods\",\"authors\":\"S. Semerikov, T. Vakaliuk, I. Mintii, V. Hamaniuk, V. Soloviev, O. Bondarenko, P. Nechypurenko, S. Shokaliuk, N. Moiseienko, D. Shepiliev\",\"doi\":\"10.1145/3526242.3526264\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process.\",\"PeriodicalId\":288048,\"journal\":{\"name\":\"Digital Humanities Workshop\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Digital Humanities Workshop\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3526242.3526264\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Humanities Workshop","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3526242.3526264","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process.