基于VR和眼动追踪技术的汽车训练系统开发与评估

Tetsuhiro Ito, Kousuke Mouri, M. Okamoto, Y. Matsubara
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引用次数: 0

摘要

在现实世界中练习汽车驾驶时,存在交通事故等风险。随着虚拟现实技术的发展,我们可以创造出人们可以在不暴露于现实环境中可能发生的交通事故等危险的情况下进行练习的环境。到目前为止,关于VR中汽车驾驶的研究已经开展了很多,但对VR教育系统中收集的眼球注视数据的分析和可视化研究却很少。分析和可视化收集到的眼睛注视数据有可能掌握学习者是否忽略了交通信号和标志等物体的信息。在这项研究中,我们开发了一个VR驾驶模拟器,并收集了五名大学生在使用眼动追踪技术练习驾驶时的眼动追踪数据。此外,我们还开发了一个系统,可以让学习者使用收集到的眼睛注视数据来反思自己的驾驶。我们比较了接受反馈以提高驾驶技术的人和没有接受反馈以提高驾驶技术的人的注视变化。结果表明,反馈是有效的,因为它减少了驾驶时的疏忽次数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development and evaluation of car training system using VR and eye tracking technology
When practicing car driving in a real world, there are risks like traffic accidents. With the development of virtual reality technology, we can create environments in which people can practice without being exposed to certain dangers like traffic accidents that potentially occur in real environments. So far, many researches regarding car driving in VR have been developed, but little attention has been paid to analyzing and visualizing eye gaze data collected in VR education systems. Analyzing and visualizing the collected eye gaze data is potential to grasp information of whether learners overlooked objects such as traffic signals and signs. In this study, we developed a driving simulator in VR and collected eye tracking data from five university students while they were practicing driving using eye tracking technology. Also, we have developed a system that allows learners to reflect on their own driving using the collected their eye gaze data. We compared the changes in gaze between those who received feedback to improve their driving skills and those who did not. The results showed that the feedback was effective because it reduced the number of oversights while driving.
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