Ambiculus:基于led的低分辨率外围显示扩展,用于沉浸式头戴式显示器

Paul Lubos, G. Bruder, Oscar Ariza, Frank Steinicke
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引用次数: 9

摘要

沉浸式虚拟环境中的周边视觉对于需要高空间感知和三维空间真实印象的应用领域非常重要。然而,头戴式显示器(hmd)在用户眼前使用显示器和光学元件,这些元件通常不支持广泛的视野来刺激整个人类视野。这种有限的视角通常被认为是降低导航性能和存在感的原因。在本文中,我们提出了一种方法,通过在阵列中加入额外的光学LED元件,将hmd的视野扩展到外围,从而在用户眼睛的外围提供额外的低分辨率信息。我们详细介绍了我们的方法、技术实现,并提出了一个实验,在这个实验中,我们表明,这种远周边刺激可以增加对存在的主观估计,并有可能改变用户在虚拟环境中导航时的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays
Peripheral vision in immersive virtual environments is important for application fields that require high spatial awareness and veridical impressions of three-dimensional spaces. Head-mounted displays (HMDs), however, use displays and optical elements in front of a user's eyes, which often do not natively support a wide field of view to stimulate the entire human visual field. Such limited visual angles are often identified as causes of reduced navigation performance and sense of presence. In this paper we present an approach to extend the visual field of HMDs towards the periphery by incorporating additional optical LED elements structured in an array, which provide additional low-resolution information in the periphery of a user's eyes. We detail our approach, technical realization, and present an experiment, in which we show that such far peripheral stimulation can increase subjective estimates of presence, and has the potential to change user behavior during navigation in a virtual environment.
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