{"title":"动态虚拟环境的空间声音渲染","authors":"B. Cowan, B. Kapralos","doi":"10.1109/ICDSP.2013.6622815","DOIUrl":null,"url":null,"abstract":"We present the details of a virtual sound rendering engine (VSRE) that is being developed for virtual environments and serious games. The VSRE incorporates innovative graphics processing unit-based methods to allow for the approximation of acoustical occlusion/diffraction and reverberation effects at interactive rates. In addition, the VSRE includes a GPU-based method that performs the one-dimensional convolution allowing for the incorporation of head-related transfer functions also at interactive rates. The VSRE is being developed as a research tool for examining multi-modal (audio-visual) interactions through the simple manipulation of the acoustic environment and audio parameters (sound quality), that will, through a series of human-based experiments, allow for the testing of the effect of varying these parameters may have on immersion, engagement, and visual fidelity perception within a virtual environment. Finally, we also provide a running time comparison of several one-dimensional convolution implementations.","PeriodicalId":180360,"journal":{"name":"2013 18th International Conference on Digital Signal Processing (DSP)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Spatial sound rendering for dynamic virtual environments\",\"authors\":\"B. Cowan, B. Kapralos\",\"doi\":\"10.1109/ICDSP.2013.6622815\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present the details of a virtual sound rendering engine (VSRE) that is being developed for virtual environments and serious games. The VSRE incorporates innovative graphics processing unit-based methods to allow for the approximation of acoustical occlusion/diffraction and reverberation effects at interactive rates. In addition, the VSRE includes a GPU-based method that performs the one-dimensional convolution allowing for the incorporation of head-related transfer functions also at interactive rates. The VSRE is being developed as a research tool for examining multi-modal (audio-visual) interactions through the simple manipulation of the acoustic environment and audio parameters (sound quality), that will, through a series of human-based experiments, allow for the testing of the effect of varying these parameters may have on immersion, engagement, and visual fidelity perception within a virtual environment. Finally, we also provide a running time comparison of several one-dimensional convolution implementations.\",\"PeriodicalId\":180360,\"journal\":{\"name\":\"2013 18th International Conference on Digital Signal Processing (DSP)\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 18th International Conference on Digital Signal Processing (DSP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICDSP.2013.6622815\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 18th International Conference on Digital Signal Processing (DSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDSP.2013.6622815","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Spatial sound rendering for dynamic virtual environments
We present the details of a virtual sound rendering engine (VSRE) that is being developed for virtual environments and serious games. The VSRE incorporates innovative graphics processing unit-based methods to allow for the approximation of acoustical occlusion/diffraction and reverberation effects at interactive rates. In addition, the VSRE includes a GPU-based method that performs the one-dimensional convolution allowing for the incorporation of head-related transfer functions also at interactive rates. The VSRE is being developed as a research tool for examining multi-modal (audio-visual) interactions through the simple manipulation of the acoustic environment and audio parameters (sound quality), that will, through a series of human-based experiments, allow for the testing of the effect of varying these parameters may have on immersion, engagement, and visual fidelity perception within a virtual environment. Finally, we also provide a running time comparison of several one-dimensional convolution implementations.