深度公差的简单插值方法用于三维相机的自然三维显示

SPIE ITCom Pub Date : 2003-11-18 DOI:10.1117/12.530124
H. Yoshikawa, Y. Takaki
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引用次数: 3

摘要

通过显示高密度的定向图像,可以生成自然的三维图像。为了显示真实的三维场景,需要一种能够生成真实三维场景高密度定向图像的三维摄像技术。最有希望的方法是使用插值算法从水平对齐的多台相机捕获的多幅图像中生成它们。在这项研究中,我们研究了四种不同的简单插值算法。利用一个具有代表性的目标距离作为先验的算法是最有效的算法。这种技术提供了快速插值。然而,在相机的数量和3D物体的深度之间有一个权衡。报告了3D对象的允许深度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Depth tolerance of simple interpolation methods for 3D camera used for natural 3D display
Natural 3D images can be generated by displaying high-density directional images. In order to display real 3D scenes, a 3D camera technique which generates high-density directional images of real 3D scenes is required. The most promising method is to generate them by using an interpolation algorithm from multiple images captured by horizontally aligned multiple cameras. In this study we examined four different simple interpolation algorithms. The algorithm that utilizes one representative object distance as a priori was found to be the most effective one. This technique offers the fast interpolation. However, there is a tradeoff between the number of cameras and the depth of 3D objects. The allowable depth for 3D objects is reported.
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