使用联合分析unipin移动应用程序的偏好(案例研究:双拉和在线empat jam)

Marliana Marliana, N. Natalia
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引用次数: 0

摘要

本研究的目的是确定客户对开发UNIPIN移动应用程序的偏好,以帮助PT. Dua Puluh Empat Jam Online增加其移动游戏券的销售。数据收集方法采用问卷调查和对100名联品游戏玩家的访谈。本研究采用的研究方法是联合分析,在此之前采用Cochran Q-test检验应用属性的有效性,并通过联合分析了解各属性的效用值,从而成为玩家的主要偏好。测试的属性包括7C框架中包含的属性,例如上下文、内容、社区、定制、通信、连接和商业。这项研究的结果是应用属性,UNIPIN可以应用这些属性来增加手机游戏券的销售,这些属性包括上下文、内容、交流和商业属性。本文的研究结果表明,满足UNIPIN移动应用在移动游戏市场上开发以提高销售额需要的属性是上下文属性的整合水平、内容属性的产品主导水平、通信属性的一对一非响应用户水平和高商业水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PREFERENCES OF UNIPIN MOBILE APPLICATION USING CONJOINT ANALYSIS (CASE STUDY: PT. DUA PULUH EMPAT JAM ONLINE
The purpose of this study is to determine the customers preferencesin developing UNIPIN’s mobile application that can help PT. Dua Puluh Empat Jam Online increases their sales of mobile games vouchers. Data collection methods using questionnaires and interviews on 100 gamers of UNIPIN. The research method used in this study is conjoint analysis which was preceded by Cochran Q-test to test the validity of application attributes and conjoint analysis to know the utility value of each attribute that became the main preference of gamers. The attributes tested include the attributes contained in the 7C Framework such as context, content, community, customization, communication, connection, and commerce. The results of this study are application attributes that can be applied by UNIPIN to increase their sale of mobile game vouchers which are context, content, communication, and commerce attributes. The resultsof this study are attributes that meet the need to develop UNIPIN’s mobile application in order to increase sales in the mobile gaming market are the integrated level of the contex attribute, the product-dominant level of the content attribute, the one-to-one non responding user level of the communication attribute, and high level of commerce.
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