玩家对角色反应延迟和抖动的感知

Aline Normoyle, Gina Guerrero, S. Jörg
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引用次数: 17

摘要

众所周知,数字游戏中的反应滞后会对玩家的游戏体验产生负面影响。特别是在网络多人游戏中,延迟通常是不可避免的,所以我们需要更好地理解延迟的影响,从而减少其影响。在本文中,我们分别研究了延迟的两个方面:延迟(恒定延迟)和抖动(变化延迟)。我们评估延迟和抖动如何影响玩家的乐趣、挫败感、表现和体验,以及玩家在几分钟游戏玩法后适应这种延迟的程度。我们专注于一款平台游戏,玩家在其中控制一个虚拟角色穿越一个世界。我们发现300毫秒的延迟不会影响玩家的体验,只要它们是恒定的。然而,当抖动添加到200毫秒的延迟时,参与者更容易注意到延迟,阻碍了玩家通过练习提高的能力,增加了他们无法达到游戏目标的频率,并降低了角色的感知运动质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Player perception of delays and jitter in character responsiveness
Response lag in digital games is known to negatively affect a player's game experience. Particularly with networked multiplayer games, where lag is typically unavoidable, the impact of delays needs to be well understood so that its effects can be mitigated. In this paper, we investigate two aspects of lag independently: latency (constant delay) and jitter (varying delay). We evaluate how latency and jitter each affect a player's enjoyment, frustration, performance, and experience as well as the extent to which players can adjust to such delays after a few minutes of gameplay. We focus on a platform game where the player controls a virtual character through a world. We find that delays up to 300ms do not impact the players' experience as long as they are constant. When jitter was added to a delay of 200ms, however, the lag was noticed by participants more often, hindered players' ability to improve with practice, increased how often they failed to reach the goal of the game, and reduced the perceived motion quality of the character.
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