Meidiana Batubara, Deliani, Nila Safina, Ratna Soraya
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引用次数: 0
摘要
本研究旨在描述动画学习媒体的发展过程和可行性,以动画师为基础的X级SMA Nurul Islam Indonesia Medan。数据的来源是一份问卷。数据收集技术采用观察法和访谈法来获取学习谈判文本结构的数据。本研究采用Thiagajaran的研发(R&D)方法,分为4个开发阶段;1)定义阶段,2)设计阶段,3)发展和4)传播。研究人员在大群体和小群体中测试了这种产品。开发的基于动画师的动画学习媒体的材料专家验证总体平均为78%或“满意”,意味着产品有资格进行测试。虽然媒体专家的总体平均得分为98%或“非常满意”,但这意味着该产品值得进行大群体和小群体的测试。X IPA类小组试验结果为90%,X IPS类小组试验结果为80%。然后以大组测试的形式进行学生回答问卷的百分比结果,在X IPA班获得94%,在X IPS班获得90%。从所获得的所有已开发学习媒体的百分比来看,该学习媒体在X科学班的学习中得到了有效的使用
Pengembangan Media Pembelajaran Animasi Berbasis Animaker dalam Struktur Teks Negosiasi Siswa Kelas X SMA Swasta Nurul Islam Indonesia Medan
This study aimed to describe the development process and feasibility of animation learning media based on animaker in class X SMA Nurul Islam Indonesia Medan. The source of data is a questionnaire. The data collection techniques used observation and interviews to gain data in learning the structure of negotiating texts. This study used research and development (R&D) by Thiagajaran that consists of 4 stages of development; 1)definition stage, 2)design stage, 3)development and 4)dissemination. The researchers tested the product in large and small groups. The material expert validation of the developed animaker-based animation learning media obtained an overall average as 78% or "Satisfaction", means that the product is eligible to be tested. While media experts obtained an overall average as 98% or "Very Satisfaction" means that the product deserves to be tested into large and small groups. The results of the small group test in class X IPA obtained 90% and the small group test in class X IPS obtained 80%. Then for the results of the percentage of student response questionnaires in the form of large group tests, in class X IPA it was obtained 94% and in class X IPS it was obtained 90%. From all the percentages obtained for the developed learning media, the learning media is declared to be effectively used in learning in class X science