增强现实3D立体儿童读物:混合学习的教学设计

P. Vate-U-Lan
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引用次数: 21

摘要

增强现实是一种未来技术,鉴于其潜力和魅力,它将被普遍使用。支持这项研究的创新是增强现实三维立体立体书,即“种子射击游戏”,为泰国曼谷的三年级学生设计。这本增强现实(AR) 3D立体书采用了通过讲故事技术的研发过程。这篇研究文章,描述了什么是增强现实,报告了完成的研究,重点研究了利用增强现实作为有效教学资源的混合学习研究的教学设计过程。混合式学习吸收了不同学习风格的各个方面。本文的第一部分概述了教学设计经验,以分析AR作为教学工具的一个简单示例。第二部分演示了AR 3D立体书的设计,开发和实现,这是研究的主要工具。最后一部分提供了对使用AR所做的事情的洞察,并提供了图片和说明文字,使读者能够将AR的这个例子放在透视中,并使用种子射击游戏故事更清楚地理解它,这是一本儿童增强现实书籍。它可以在在线和离线模式下使用。开发的AR媒体是一种多媒体形式的“寓教于乐”,包括:文字、语音、图形、动画和互动。主要研究结果支持新技术与教育理论在混合学习环境中整合的高度兴趣。从这个有限的研究中学生的反应来看,情况表明AR的需求将呈指数增长。然而,与所有教育一样,AR教学技术的创新需要研究和开发,以提高教育质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality 3D pop-up children book: Instructional design for hybrid learning
Augmented Reality is one of the futuristic technologies that will be universally used given its potential and fascination. The innovation underpinning this research is the Augmented Reality 3-Dimentional pop-up book namely “the Seed Shooting Game”, for Grade three students, in Bangkok, Thailand. This Augmented Reality (AR) 3D pop-up Book employed a research and development process through storytelling technique. This research article, describes what AR is, reports on the completed research, which focuses on instructional design process of a hybrid learning research on the utilization of Augmented Reality as an effective teaching resource. Hybrid learning draws in aspects of different learning styles. The first part of this article outlines the instructional design experience for analysis of a simple example of AR as a teaching tool. The second part demonstrates design, development and implementation of the AR 3D pop-up book which is the major tool upon which the research is based. The last part provides an insight into what was done using AR and provides pictures and captions enabling the reader to place this example of AR in perspective and understand it more clearly using the Seed Shooting Game story, a children's Augmented Reality book. It can be used in both online and off-line modes. The developed AR media is an “edutainment” in multimedia format consisting of: text, voice, graphic, animation and interaction. The major findings support the high interest of integration of new technology and educational theory in the hybrid learning environment. From the response of the students in this limited study, circumstances indicate that demand for AR will increase exponentially. However like all education the instruction technology innovation of AR needs to be researched and developed to enhance quality of education.
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