{"title":"互动社会主体的恐怖谷:一项实验研究","authors":"Nidhi Mishra , Manoj Ramanathan , Gauri Tulsulkar , Nadia Magneat Thalmann","doi":"10.1016/j.vrih.2022.08.003","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer graphics have led to the development of life-like virtual humans and humanoid robots. Revisiting this hypothesis is necessary to check whether they positively or negatively affect the current population, who are highly accustomed to the latest technologies.</p></div><div><h3>Methods</h3><p>In this study, we present a unique evaluation of the uncanny valley hypothesis by allowing participants to interact live with four humanoid robots that have varying levels of human-likeness. Each participant completed a survey questionnaire to evaluate the affinity of each robot. Additionally, we used deep learning methods to quantify the participants’ emotional states using multimodal cues, including visual, audio, and text cues, by recording the participant–robot interactions.</p></div><div><h3>Results</h3><p>Multi-modal analysis and surveys provided interesting results and insights into the uncanny valley hypothesis.</p></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"4 5","pages":"Pages 393-405"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S209657962200078X/pdf?md5=006cc0cfa178979a31eb04f193763508&pid=1-s2.0-S209657962200078X-main.pdf","citationCount":"3","resultStr":"{\"title\":\"Uncanny valley for interactive social agents: an experimental study\",\"authors\":\"Nidhi Mishra , Manoj Ramanathan , Gauri Tulsulkar , Nadia Magneat Thalmann\",\"doi\":\"10.1016/j.vrih.2022.08.003\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><p>The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer graphics have led to the development of life-like virtual humans and humanoid robots. Revisiting this hypothesis is necessary to check whether they positively or negatively affect the current population, who are highly accustomed to the latest technologies.</p></div><div><h3>Methods</h3><p>In this study, we present a unique evaluation of the uncanny valley hypothesis by allowing participants to interact live with four humanoid robots that have varying levels of human-likeness. Each participant completed a survey questionnaire to evaluate the affinity of each robot. Additionally, we used deep learning methods to quantify the participants’ emotional states using multimodal cues, including visual, audio, and text cues, by recording the participant–robot interactions.</p></div><div><h3>Results</h3><p>Multi-modal analysis and surveys provided interesting results and insights into the uncanny valley hypothesis.</p></div>\",\"PeriodicalId\":33538,\"journal\":{\"name\":\"Virtual Reality Intelligent Hardware\",\"volume\":\"4 5\",\"pages\":\"Pages 393-405\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S209657962200078X/pdf?md5=006cc0cfa178979a31eb04f193763508&pid=1-s2.0-S209657962200078X-main.pdf\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Virtual Reality Intelligent Hardware\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S209657962200078X\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality Intelligent Hardware","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S209657962200078X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Uncanny valley for interactive social agents: an experimental study
Background
The uncanny valley hypothesis states that users may experience discomfort when interacting with almost human-like artificial characters. Advancements in artificial intelligence, robotics, and computer graphics have led to the development of life-like virtual humans and humanoid robots. Revisiting this hypothesis is necessary to check whether they positively or negatively affect the current population, who are highly accustomed to the latest technologies.
Methods
In this study, we present a unique evaluation of the uncanny valley hypothesis by allowing participants to interact live with four humanoid robots that have varying levels of human-likeness. Each participant completed a survey questionnaire to evaluate the affinity of each robot. Additionally, we used deep learning methods to quantify the participants’ emotional states using multimodal cues, including visual, audio, and text cues, by recording the participant–robot interactions.
Results
Multi-modal analysis and surveys provided interesting results and insights into the uncanny valley hypothesis.